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ICAPS 2015

Goal-Based Action Priors

Conference Paper Planning and Scheduling in Robotics Artificial Intelligence · Automated Planning and Scheduling

Abstract

Robots that interact with people must flexibly respond to requests by planning in stochastic state spaces that are often too large to solve for optimal behavior. In this work, we develop a framework for goal and state dependent action priors that can be used to prune away irrelevant actions based on the robot’s current goal, thereby greatly accelerating planning in a variety of complex stochastic environments. Our framework allows these goal-based action priors to be specified by an expert or to be learned from prior experience in related problems. We evaluate our approach in the video game Minecraft, whose complexity makes it an effective robot simulator. We also evaluate our approach in a robot cooking domain that is executed on a two-handed manipulator robot. In both cases, goal-based action priors enhance baseline planners by dramatically reducing the time taken to find a near-optimal plan.

Authors

Keywords

  • Action Pruning
  • Action Priors
  • Affordance
  • MDP

Context

Venue
International Conference on Automated Planning and Scheduling
Archive span
1990-2024
Indexed papers
1573
Paper id
220985421379068138