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Stephen Brawner

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

2 papers
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2

AAAI Conference 2018 Conference Paper

Bandit-Based Solar Panel Control

  • David Abel
  • Edward Williams
  • Stephen Brawner
  • Emily Reif
  • Michael Littman

Solar panels sustainably harvest energy from the sun. To improve performance, panels are often equipped with a tracking mechanism that computes the sun’s position in the sky throughout the day. Based on the tracker’s estimate of the sun’s location, a controller orients the panel to minimize the angle of incidence between solar radiant energy and the photovoltaic cells on the surface of the panel, increasing total energy harvested. Prior work has developed efficient tracking algorithms that accurately compute the sun’s location to facilitate solar tracking and control. However, always pointing a panel directly at the sun does not account for diffuse irradiance in the sky, reflected irradiance from the ground and surrounding surfaces, power required to reorient the panel, shading effects from neighboring panels and foliage, or changing weather conditions (such as clouds), all of which are contributing factors to the total energy harvested by a fleet of solar panels. In this work, we show that a bandit-based approach can increase the total energy harvested by solar panels by learning to dynamically account for such other factors. Our contribution is threefold: (1) the development of a test bed based on typical solar and irradiance models for experimenting with solar panel control using a variety of learning methods, (2) simulated validation that bandit algorithms can effectively learn to control solar panels, and (3) the design and construction of an intelligent solar panel prototype that learns to angle itself using bandit algorithms.

ICAPS Conference 2015 Conference Paper

Goal-Based Action Priors

  • David Abel
  • D. Ellis Hershkowitz
  • Gabriel Barth-Maron
  • Stephen Brawner
  • Kevin O'Farrell
  • James MacGlashan
  • Stefanie Tellex

Robots that interact with people must flexibly respond to requests by planning in stochastic state spaces that are often too large to solve for optimal behavior. In this work, we develop a framework for goal and state dependent action priors that can be used to prune away irrelevant actions based on the robot’s current goal, thereby greatly accelerating planning in a variety of complex stochastic environments. Our framework allows these goal-based action priors to be specified by an expert or to be learned from prior experience in related problems. We evaluate our approach in the video game Minecraft, whose complexity makes it an effective robot simulator. We also evaluate our approach in a robot cooking domain that is executed on a two-handed manipulator robot. In both cases, goal-based action priors enhance baseline planners by dramatically reducing the time taken to find a near-optimal plan.