AAAI 2013
Trading Space for Time in Grid-Based Path Finding
Abstract
Grid-based path finding is required in many games to move agents. We present an algorithm called DBA* that uses a database of pre-computed paths to reduce the time to solve search problems. When evaluated using benchmark maps from Dragon AgeTM, DBA* requires less time for search and produces less suboptimal paths than the PRA* implementation used in Dragon AgeTM.
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Context
- Venue
- AAAI Conference on Artificial Intelligence
- Archive span
- 1980-2026
- Indexed papers
- 28718
- Paper id
- 416691052887236858