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AAAI 2013

Trading Space for Time in Grid-Based Path Finding

Conference Paper Papers Artificial Intelligence

Abstract

Grid-based path finding is required in many games to move agents. We present an algorithm called DBA* that uses a database of pre-computed paths to reduce the time to solve search problems. When evaluated using benchmark maps from Dragon AgeTM, DBA* requires less time for search and produces less suboptimal paths than the PRA* implementation used in Dragon AgeTM.

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Context

Venue
AAAI Conference on Artificial Intelligence
Archive span
1980-2026
Indexed papers
28718
Paper id
416691052887236858
v2026.09.13