AAAI Conference 2013 Conference Paper
Trading Space for Time in Grid-Based Path Finding
- William Lee
- Ramon Lawrence
Grid-based path finding is required in many games to move agents. We present an algorithm called DBA* that uses a database of pre-computed paths to reduce the time to solve search problems. When evaluated using benchmark maps from Dragon AgeTM, DBA* requires less time for search and produces less suboptimal paths than the PRA* implementation used in Dragon AgeTM.