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AAAI 2004

Simple Search Methods for Finding a Nash Equilibrium

Conference Paper Search Artificial Intelligence

Abstract

We present two simple search methods for computing a sample Nash equilibrium in a normal-form game: one for 2player games and one for n-player games. We test these algorithms on many classes of games, and show that they perform well against the state of the art– the Lemke-Howson algorithm for 2-player games, and Simplicial Subdivision and Govindan-Wilson for n-player games.

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Keywords

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Context

Venue
AAAI Conference on Artificial Intelligence
Archive span
1980-2026
Indexed papers
28718
Paper id
487339951137957732
v2026.09.13