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Yaniv Oren

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

7 papers
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7

EWRL Workshop 2025 Workshop Paper

Bridging the Performance Gap Between Target-Free and Target-Based Reinforcement Learning With Iterated Q-Learning

  • Théo Vincent
  • Yogesh Tripathi
  • Tim Faust
  • Yaniv Oren
  • Jan Peters
  • Carlo D'Eramo

In value-based reinforcement learning, removing the target network is tempting as the boostrapped target would be built from up-to-date estimates, and the spared memory occupied by the target network could be reallocated to expand the capacity of the online network. However, eliminating the target network introduces instability, leading to a decline in performance. Removing the target network also means we cannot leverage the literature developed around target networks. In this work, we propose to use a copy of the last linear layer of the online network as a target network, while sharing the remaining parameters with the up-to-date online network, hence stepping out of the binary choice between target-based and target-free methods. It enables us to leverage the concept of iterated Q-learning, which consists of learning consecutive Bellman iterations in parallel, to reduce the performance gap between target-free and target-based approaches. Our findings demonstrate that this novel method, termed iterated Shared Q-Learning (iS-QL), improves the sample efficiency of target-free approaches across various settings. Importantly, iS-QL requires a smaller memory footprint and comparable training time to classical target-based algorithms, highlighting its potential to scale reinforcement learning research.

ICLR Conference 2025 Conference Paper

Epistemic Monte Carlo Tree Search

  • Yaniv Oren
  • Viliam Vadocz
  • Matthijs T. J. Spaan
  • Wendelin Boehmer

The AlphaZero/MuZero (A/MZ) family of algorithms has achieved remarkable success across various challenging domains by integrating Monte Carlo Tree Search (MCTS) with learned models. Learned models introduce epistemic uncertainty, which is caused by learning from limited data and is useful for exploration in sparse reward environments. MCTS does not account for the propagation of this uncertainty however. To address this, we introduce Epistemic MCTS (EMCTS): a theoretically motivated approach to account for the epistemic uncertainty in search and harness the search for deep exploration. In the challenging sparse-reward task of writing code in the Assembly language SUBLEQ, AZ paired with our method achieves significantly higher sample efficiency over baseline AZ. Search with EMCTS solves variations of the commonly used hard-exploration benchmark Deep Sea - which baseline A/MZ are practically unable to solve - much faster than an otherwise equivalent method that does not use search for uncertainty estimation, demonstrating significant benefits from search for epistemic uncertainty estimation.

ICML Conference 2025 Conference Paper

Trust-Region Twisted Policy Improvement

  • Joery A. de Vries
  • Jinke He
  • Yaniv Oren
  • Matthijs T. J. Spaan

Monte-Carlo tree search (MCTS) has driven many recent breakthroughs in deep reinforcement learning (RL). However, scaling MCTS to parallel compute has proven challenging in practice which has motivated alternative planners like sequential Monte-Carlo (SMC). Many of these SMC methods adopt particle filters for smoothing through a reformulation of RL as a policy inference problem. Yet, persisting design choices of these particle filters often conflict with the aim of online planning in RL, which is to obtain a policy improvement at the start of planning. Drawing inspiration from MCTS, we tailor SMC planners specifically to RL by improving data generation within the planner through constrained action sampling and explicit terminal state handling, as well as improving policy and value target estimation. This leads to our Trust-Region Twisted SMC (TRT-SMC), which shows improved runtime and sample-efficiency over baseline MCTS and SMC methods in both discrete and continuous domains.

NeurIPS Conference 2025 Conference Paper

Value Improved Actor Critic Algorithms

  • Yaniv Oren
  • Moritz Zanger
  • Pascal van der Vaart
  • Mustafa Mert Çelikok
  • Wendelin Boehmer
  • Matthijs Spaan

To learn approximately optimal acting policies for decision problems, modern Actor Critic algorithms rely on deep Neural Networks (DNNs) to parameterize the acting policy and greedification operators to iteratively improve it. The reliance on DNNs suggests an improvement that is gradient based, which is per step much less greedy than the improvement possible by greedier operators such as the greedy update used by Q-learning algorithms. On the other hand, slow and steady changes to the policy can also be beneficial for the stability of the learning process, resulting in a tradeoff between greedification and stability. To address this tradeoff, we propose to extend the standard framework of actor critic algorithms with value-improvement: a second greedification operator applied only when updating the policy's value estimate. In this framework the agent can evaluate non-parameterized policies and perform much greedier updates while maintaining the steady gradient-based improvement to the parameterized acting policy. We prove that this approach converges in the popular analysis scheme of generalized Policy Iteration in the finite-horizon domain. Empirically, incorporating value-improvement into the popular off-policy actor-critic algorithms TD3 and SAC significantly improves or matches performance over their respective baselines, across different environments from the DeepMind continuous control domain, with negligible compute and implementation cost.

EWRL Workshop 2025 Workshop Paper

Value Improved Actor Critic Algorithms

  • Yaniv Oren
  • Moritz Akiya Zanger
  • Pascal R. van der Vaart
  • Mustafa Mert Çelikok
  • Wendelin Boehmer
  • Matthijs T. J. Spaan

To learn approximately optimal acting policies for decision problems, modern Actor Critic algorithms rely on deep Neural Networks (DNNs) to parameterize the acting policy and greedification operators to iteratively improve it. The reliance on DNNs suggests an improvement that is gradient based, which is per step much less greedy than the improvement possible by greedier operators such as the greedy update used by Q-learning algorithms. On the other hand, slow changes to the policy can also be beneficial for the stability of the learning process, resulting in a tradeoff between greedification and stability. To better address this tradeoff, we propose to decouple the acting policy from the policy evaluated by the critic. This allows the agent to separately improve the critic's policy (e. g. \textit{value improvement}) with greedier updates while maintaining the slow gradient-based improvement to the parameterized acting policy. We investigate the convergence of this approach using the popular analysis scheme of generalized Policy Iteration in the finite-horizon domain. Empirically, incorporating value-improvement into the popular off-policy actor-critic algorithms TD3 and SAC significantly improves or matches performance over their respective baselines, across different environments from the DeepMind continuous control domain, with negligible compute and implementation cost.

EWRL Workshop 2024 Workshop Paper

Value Improved Actor Critic Algorithms

  • Yaniv Oren
  • Moritz Akiya Zanger
  • Pascal R. van der Vaart
  • Matthijs T. J. Spaan
  • Wendelin Boehmer

Many modern reinforcement learning algorithms build on the actor-critic (AC) framework: iterative improvement of a policy (the actor) using *policy improvement operators* and iterative approximation of the policy's value (the critic). In contrast, the popular value-based algorithm family employs improvement operators in the value update, to iteratively improve the value function directly. In this work, we propose a general extension to the AC framework that employs two separate improvement operators: one applied to the policy in the spirit of policy-based algorithms and one applied to the value in the spirit of value-based algorithms, which we dub Value-Improved AC (VI-AC). We design two practical VI-AC algorithms based in the popular online off-policy AC algorithms TD3 and DDPG. We evaluate VI-TD3 and VI-DDPG in the Mujoco benchmark and find that both improve upon or match the performance of their respective baselines in all environments tested.

EWRL Workshop 2023 Workshop Paper

E-MCTS: Deep Exploration in Model-Based Reinforcement Learning by Planning with Epistemic Uncertainty

  • Yaniv Oren
  • Matthijs T. J. Spaan
  • Wendelin Boehmer

One of the most well-studied and highly performing planning approaches used in Model-Based Reinforcement Learning (MBRL) is Monte-Carlo Tree Search (MCTS). Key challenges of MCTS-based MBRL methods remain dedicated deep exploration and reliability in the face of the unknown, and both challenges can be alleviated through principled epistemic uncertainty estimation in the predictions of MCTS. We present two main contributions: First, we develop methodology to propagate epistemic uncertainty in MCTS, enabling agents to estimate the epistemic uncertainty in their predictions. Second, we utilize the propagated uncertainty for a novel deep exploration algorithm by explicitly planning to explore. We incorporate our approach into variations of MCTS-based MBRL approaches with learned and provided models, and empirically show deep exploration through successful epistemic uncertainty estimation achieved by our approach. We compare to a non-planning-based deep-exploration baseline, and demonstrate that planning with epistemic MCTS significantly outperforms non-planning based exploration in the investigated setting.