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Wei-Chen Chiu

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22 papers
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22

ICLR Conference 2025 Conference Paper

Boost Self-Supervised Dataset Distillation via Parameterization, Predefined Augmentation, and Approximation

  • Sheng-Feng Yu
  • Jia-Jiun Yao
  • Wei-Chen Chiu

Although larger datasets are crucial for training large deep models, the rapid growth of dataset size has brought a significant challenge in terms of considerable training costs, which even results in prohibitive computational expenses. Dataset Distillation becomes a popular technique recently to reduce the dataset size via learning a highly compact set of representative exemplars, where the model trained with these exemplars ideally should have comparable performance with respect to the one trained with the full dataset. While most of existing works upon dataset distillation focus on supervised datasets, \todo{we instead aim to distill images and their self-supervisedly trained representations into a distilled set. This procedure, named as Self-Supervised Dataset Distillation, effectively extracts rich information from real datasets, yielding the distilled sets with enhanced cross-architecture generalizability.} Particularly, in order to preserve the key characteristics of original dataset more faithfully and compactly, several novel techniques are proposed: 1) we introduce an innovative parameterization upon images and representations via distinct low-dimensional bases, where the base selection for parameterization is experimentally shown to play a crucial role; 2) we tackle the instability induced by the randomness of data augmentation -- a key component in self-supervised learning but being underestimated in the prior work of self-supervised dataset distillation -- by utilizing predetermined augmentations; 3) we further leverage a lightweight network to model the connections among the representations of augmented views from the same image, leading to more compact pairs of distillation. Extensive experiments conducted on various datasets validate the superiority of our approach in terms of distillation efficiency, cross-architecture generalization, and transfer learning performance.

ICRA Conference 2025 Conference Paper

RMSeg-UDA: Unsupervised Domain Adaptation for Road Marking Segmentation Under Adverse Conditions

  • Yi-Chang Cai
  • Heng-Chih Hsiao
  • Wei-Chen Chiu
  • Huei-Yung Lin
  • Chiao-Tung Chan

The segmentation of road markings plays a crucial role in visual perception for the autonomous driving system. It enables vehicles to recognize road markings at the pixel-level, and facilitates subsequent path planning, localization, and map construction tasks. Current techniques mainly focus on normal driving scenes (i. e. , clear daytime), and the performance would decrease significantly for adverse weather conditions. This work proposes RMSeg-UDA: an unsupervised domain adaptive road marking segmentation framework. By combining schedule self-training and class-conditioned adversarial training, the network utilizes both labeled normal data and unlabeled data from other domains to train a road marking segmentation model. For the evaluation on adverse conditions, a new image dataset, RLMDAC, is established with rainy and nighttime driving scenes. The experiments conducted using both public and our datasets have demonstrated the effectiveness of the proposed technique. Code and dataset are available at https://github.com/stu9113611/RMSeg-UDA.

ICRA Conference 2025 Conference Paper

Stands on Shoulders of Giants: Learning to Lift 2D Detection to 3D with Geometry-Driven Objectives

  • Jhih-Rong Chen
  • Che-Yuan Chang
  • Szu-Han Tseng
  • Chih-Sheng Huang
  • Yong-Sheng Chen
  • Wei-Chen Chiu

3D detection of vehicles is an essential component for autonomous driving applications. Nevertheless, collecting the supervised training data for learning 3D vehicle detectors would be costly (e. g. utilization of expensive LiDAR sensors) and labor-intensive (for human annotation). In comparison to 3D detection, 2D object detection has achieved a welldeveloped status, boosting stable and robust performance with widespread application in numerous fields, thanks to the large scale (i. e. amount of samples) of existing training datasets of 2D object detection. Hence, in our work, we propose to realize 3D detection via leveraging the robustness of 2D detectors and developing a network that lifts 2D detections to 3D. With the flexibility of building upon various backbone models (e. g. the models which take image regions detected by 2D detector as inputs to predict their corresponding 3D bounding boxes, or the existing monocular 3D detection models which have the intermediate output of 2 D bounding boxes), we propose several geometry-driven objectives, including projection consistency loss, geometry depth loss, and opposite bin loss, to improve the training upon 2D-to-3D lifting. Our extensive experimental results demonstrate that our proposed geometrydriven objectives not only contribute to the superior results of 3D detection but also provide better generalizability across datasets.

TMLR Journal 2024 Journal Article

Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance Analysis

  • Chiu-Chou Lin
  • Yu-Wei Shih
  • Kuei-Ting Kuo
  • Yu-Cheng Chen
  • Chien-Hua Chen
  • Wei-Chen Chiu
  • I-Chen Wu

\textbf{How can balance be quantified in game settings?} This question is crucial for game designers, especially in player-versus-player (PvP) games, where analyzing the strength relations among predefined team compositions—such as hero combinations in multiplayer online battle arena (MOBA) games or decks in card games—is essential for enhancing gameplay and achieving balance. We have developed two advanced measures that extend beyond the simplistic win rate to quantify balance in zero-sum competitive scenarios. These measures are derived from win value estimations, which employ strength rating approximations via the Bradley-Terry model and counter relationship approximations via vector quantization, significantly reducing the computational complexity associated with traditional win value estimations. Throughout the learning process of these models, we identify useful categories of compositions and pinpoint their counter relationships, aligning with the experiences of human players without requiring specific game knowledge. Our methodology hinges on a simple technique to enhance codebook utilization in discrete representation with a deterministic vector quantization process for an extremely small state space. Our framework has been validated in popular online games, including \textit{Age of Empires II}, \textit{Hearthstone}, \textit{Brawl Stars}, and \textit{League of Legends}. The accuracy of the observed strength relations in these games is comparable to traditional pairwise win value predictions, while also offering a more manageable complexity for analysis. Ultimately, our findings contribute to a deeper understanding of PvP game dynamics and present a methodology that significantly improves game balance evaluation and design.

AAAI Conference 2024 Conference Paper

Improving Robustness for Joint Optimization of Camera Pose and Decomposed Low-Rank Tensorial Radiance Fields

  • Bo-Yu Chen
  • Wei-Chen Chiu
  • Yu-Lun Liu

In this paper, we propose an algorithm that allows joint refinement of camera pose and scene geometry represented by decomposed low-rank tensor, using only 2D images as supervision. First, we conduct a pilot study based on a 1D signal and relate our findings to 3D scenarios, where the naive joint pose optimization on voxel-based NeRFs can easily lead to sub-optimal solutions. Moreover, based on the analysis of the frequency spectrum, we propose to apply convolutional Gaussian filters on 2D and 3D radiance fields for a coarse-to-fine training schedule that enables joint camera pose optimization. Leveraging the decomposition property in decomposed low-rank tensor, our method achieves an equivalent effect to brute-force 3D convolution with only incurring little computational overhead. To further improve the robustness and stability of joint optimization, we also propose techniques of smoothed 2D supervision, randomly scaled kernel parameters, and edge-guided loss mask. Extensive quantitative and qualitative evaluations demonstrate that our proposed framework achieves superior performance in novel view synthesis as well as rapid convergence for optimization. The source code is available at https://github.com/Nemo1999/Joint-TensoRF.

TMLR Journal 2024 Journal Article

Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Games

  • Chiu-Chou Lin
  • Wei-Chen Chiu
  • I-Chen Wu

Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure for these styles poses a challenge. Building on $\textit{Playstyle Distance}$, the first unsupervised metric to measure playstyle similarity based on game screens and raw actions by identifying comparable states with discrete representations for computing policy distance, we introduce three enhancements to increase accuracy: multiscale analysis with varied state granularity, a perceptual kernel rooted in psychology, and the utilization of the intersection-over-union method for efficient evaluation. These innovations not only advance measurement precision but also offer insights into human cognition of similarity. Across two racing games and seven Atari games, our techniques significantly improve the precision of zero-shot playstyle classification, achieving an accuracy exceeding 90\% with fewer than 512 observation-action pairs—less than half an episode of these games. Furthermore, our experiments with $\textit{2048}$ and $\textit{Go}$ demonstrate the potential of discrete playstyle measures in puzzle and board games. We also develop an algorithm for assessing decision-making diversity using these measures. Our findings improve the measurement of end-to-end game analysis and the evolution of artificial intelligence for diverse playstyles.

ICML Conference 2024 Conference Paper

Prompting4Debugging: Red-Teaming Text-to-Image Diffusion Models by Finding Problematic Prompts

  • Zhi-Yi Chin
  • Chieh-Ming Jiang
  • Ching-Chun Huang
  • Pin-Yu Chen
  • Wei-Chen Chiu

Text-to-image diffusion models, e. g. Stable Diffusion (SD), lately have shown remarkable ability in high-quality content generation, and become one of the representatives for the recent wave of transformative AI. Nevertheless, such advance comes with an intensifying concern about the misuse of this generative technology, especially for producing copyrighted or NSFW (i. e. not safe for work) images. Although efforts have been made to filter inappropriate images/prompts or remove undesirable concepts/styles via model fine-tuning, the reliability of these safety mechanisms against diversified problematic prompts remains largely unexplored. In this work, we propose Prompting4Debugging (P4D) as a debugging and red-teaming tool that automatically finds problematic prompts for diffusion models to test the reliability of a deployed safety mechanism. We demonstrate the efficacy of our P4D tool in uncovering new vulnerabilities of SD models with safety mechanisms. Particularly, our result shows that around half of prompts in existing safe prompting benchmarks which were originally considered "safe" can actually be manipulated to bypass many deployed safety mechanisms, including concept removal, negative prompt, and safety guidance. Our findings suggest that, without comprehensive testing, the evaluations on limited safe prompting benchmarks can lead to a false sense of safety for text-to-image models.

IROS Conference 2024 Conference Paper

Skin the sheep not only once: Reusing Various Depth Datasets to Drive the Learning of Optical Flow

  • Sheng-Chi Huang
  • Wei-Chen Chiu

Optical flow estimation is crucial for various applications in vision and robotics. As the difficulty of collecting ground truth optical flow in real-world scenarios, most of the existing methods of learning optical flow still adopt synthetic dataset for supervised training or utilize photometric consistency across temporally adjacent video frames to drive the unsupervised learning, where the former typically has issues of generalizability while the latter usually performs worse than the supervised ones. To tackle such challenges, we propose to leverage the geometric connection between optical flow estimation and stereo matching (based on the similarity upon finding pixel correspondences across images) to unify various real-world depth estimation datasets for generating supervised training data upon optical flow. Specifically, we turn the monocular depth datasets into stereo ones via synthesizing virtual disparity, thus leading to the flows along the horizontal direction; moreover, we introduce virtual camera motion into stereo data to produce additional flows along the vertical direction. Furthermore, we propose applying geometric augmentations on one image of an optical flow pair, encouraging the optical flow estimator to learn from more challenging cases. Lastly, as the optical flow maps under different geometric augmentations actually exhibit distinct characteristics, an auxiliary classifier which trains to identify the type of augmentation from the appearance of the flow map is utilized to further enhance the learning of the optical flow estimator. Our proposed method is general and is not tied to any particular flow estimator, where extensive experiments based on various datasets and optical flow estimation models verify its efficacy and superiority.

NeurIPS Conference 2024 Conference Paper

T2Vs Meet VLMs: A Scalable Multimodal Dataset for Visual Harmfulness Recognition

  • Chen Yeh
  • You-Ming Chang
  • Wei-Chen Chiu
  • Ning Yu

While widespread access to the Internet and the rapid advancement of generative models boost people's creativity and productivity, the risk of encountering inappropriate or harmful content also increases. To address the aforementioned issue, researchers managed to incorporate several harmful contents datasets with machine learning methods to detect harmful concepts. However, existing harmful datasets are curated by the presence of a narrow range of harmful objects, and only cover real harmful content sources. This restricts the generalizability of methods based on such datasets and leads to the potential misjudgment in certain cases. Therefore, we propose a comprehensive and extensive harmful dataset, VHD11K, consisting of 10, 000 images and 1, 000 videos, crawled from the Internet and generated by 4 generative models, across a total of 10 harmful categories covering a full spectrum of harmful concepts with non-trival definition. We also propose a novel annotation framework by formulating the annotation process as a multi-agent Visual Question Answering (VQA) task, having 3 different VLMs "debate" about whether the given image/video is harmful, and incorporating the in-context learning strategy in the debating process. Therefore, we can ensure that the VLMs consider the context of the given image/video and both sides of the arguments thoroughly before making decisions, further reducing the likelihood of misjudgments in edge cases. Evaluation and experimental results demonstrate that (1) the great alignment between the annotation from our novel annotation framework and those from human, ensuring the reliability of VHD11K; (2) our full-spectrum harmful dataset successfully identifies the inability of existing harmful content detection methods to detect extensive harmful contents and improves the performance of existing harmfulness recognition methods; (3) our dataset outperforms the baseline dataset, SMID, as evidenced by the superior improvement in harmfulness recognition methods. The entire dataset is publicly available: https: //huggingface. co/datasets/denny3388/VHD11K

IROS Conference 2023 Conference Paper

MENTOR: Multilingual Text Detection Toward Learning by Analogy

  • Hsin-Ju Lin
  • Tsu-Chun Chung
  • Ching-Chun Hsiao
  • Pin-Yu Chen
  • Wei-Chen Chiu
  • Ching-Chun Huang

Text detection is frequently used in vision-based mobile robots when they need to interpret texts in their surroundings to perform a given task. For instance, delivery robots in multilingual cities need to be capable of doing multilingual text detection so that the robots can read traffic signs and road markings. Moreover, the target languages change from region to region, implying the need of efficiently re-training the models to recognize the novel/new languages. However, collecting and labeling training data for novel languages are cumbersome, and the efforts to re-train an existing/trained text detector are considerable. Even worse, such a routine would repeat whenever a novel language appears. This motivates us to propose a new problem setting for tackling the aforementioned challenges in a more efficient way: “We ask for a generalizable multilingual text detection framework to detect and identify both seen and unseen language regions inside scene images without the requirement of collecting supervised training data for unseen languages as well as model re-training”. To this end, we propose “MENTOR”, the first work to realize a learning strategy between zero-shot learning and few-shot learning for multilingual scene text detection. During the training phase, we leverage the “zero-cost” synthesized printed texts and the available training/seen languages to learn the meta-mapping from printed texts to language-specific kernel weights. Meanwhile, dynamic convolution networks guided by the language-specific kernel are trained to realize a detection-by-feature-matching scheme. In the inference phase, “zero-cost” printed texts are synthesized given a new target language. By utilizing the learned meta-mapping and the matching network, our “MENTOR” can freely identify the text regions of the new language. Experiments show our model can achieve comparable results with supervised methods for seen languages and outperform other methods in detecting unseen languages.

AAAI Conference 2023 Conference Paper

Scalable Spatial Memory for Scene Rendering and Navigation

  • Wen-Cheng Chen
  • Chu-Song Chen
  • Wei-Chen Chiu
  • Min-Chun Hu

Neural scene representation and rendering methods have shown promise in learning the implicit form of scene structure without supervision. However, the implicit representation learned in most existing methods is non-expandable and cannot be inferred online for novel scenes, which makes the learned representation difficult to be applied across different reinforcement learning (RL) tasks. In this work, we introduce Scene Memory Network (SMN) to achieve online spatial memory construction and expansion for view rendering in novel scenes. SMN models the camera projection and back-projection as spatially aware memory control processes, where the memory values store the information of the partial 3D area, and the memory keys indicate the position of that area. The memory controller can learn the geometry property from observations without the camera's intrinsic parameters and depth supervision. We further apply the memory constructed by SMN to exploration and navigation tasks. The experimental results reveal the generalization ability of our proposed SMN in large-scale scene synthesis and its potential to improve the performance of spatial RL tasks.

IROS Conference 2022 Conference Paper

Improving Single-View Mesh Reconstruction for Unseen Categories via Primitive-Based Representation and Mesh Augmentation

  • Yu-Liang Kuo
  • Wei-Jan Ko
  • Chen-Yi Chiu
  • Wei-Chen Chiu

As most existing works of single-view 3D reconstruction aim at learning the better mapping functions to directly transform the 2D observation into the corresponding 3D shape for achieving state-of-the-art performance, there often comes a potential concern on having the implicit bias towards the seen classes learnt in their models (i. e. reconstruction intertwined with the classification) thus leading to poor generalizability for the unseen object categories. Moreover, such implicit bias typically stemmed from adopting the object-centered coordinate in their model designs, in which the reconstructed 3D shapes of the same class are all aligned to the same canonical pose regardless of different view-angles in the 2D observations. To this end, we propose an end-to-end framework to reconstruct the 3D mesh from a single image, where the reconstructed mesh is not only view-centered (i. e. its 3D pose respects the viewpoint of the 2D observation) but also preliminarily represented as a composition of volumetric 3D primitives before being further deformed into the fine-grained mesh to capture the shape details. In particular, the usage of volumetric primitives is motivated from the assumption that there generally exists some similar shape parts shared across various object categories, learning to estimate the primitive-based 3D model thus becomes more generalizable to the unseen categories. Furthermore, we advance to propose a novel mesh augmentation strategy, CvxRearrangement, to enrich the distribution of training shapes, which contributes to increasing the robustness of our proposed model and achieves better generalization. Extensive experiments demonstrate that our proposed method provides superior performance on both unseen and seen classes in comparison to several representative baselines of single-view 3D reconstruction.

NeurIPS Conference 2022 Conference Paper

Make an Omelette with Breaking Eggs: Zero-Shot Learning for Novel Attribute Synthesis

  • Yu-Hsuan Li
  • Tzu-Yin Chao
  • Ching-Chun Huang
  • Pin-Yu Chen
  • Wei-Chen Chiu

Most of the existing algorithms for zero-shot classification problems typically rely on the attribute-based semantic relations among categories to realize the classification of novel categories without observing any of their instances. However, training the zero-shot classification models still requires attribute labeling for each class (or even instance) in the training dataset, which is also expensive. To this end, in this paper, we bring up a new problem scenario: ''Can we derive zero-shot learning for novel attribute detectors/classifiers and use them to automatically annotate the dataset for labeling efficiency? '' Basically, given only a small set of detectors that are learned to recognize some manually annotated attributes (i. e. , the seen attributes), we aim to synthesize the detectors of novel attributes in a zero-shot learning manner. Our proposed method, Zero-Shot Learning for Attributes (ZSLA), which is the first of its kind to the best of our knowledge, tackles this new research problem by applying the set operations to first decompose the seen attributes into their basic attributes and then recombine these basic attributes into the novel ones. Extensive experiments are conducted to verify the capacity of our synthesized detectors for accurately capturing the semantics of the novel attributes and show their superior performance in terms of detection and localization compared to other baseline approaches. Moreover, we demonstrate the application of automatic annotation using our synthesized detectors on Caltech-UCSD Birds-200-2011 dataset. Various generalized zero-shot classification algorithms trained upon the dataset re-annotated by ZSLA shows comparable performance with those trained with the manual ground-truth annotations.

ICLR Conference 2022 Conference Paper

MAML is a Noisy Contrastive Learner in Classification

  • Chia-Hsiang Kao
  • Wei-Chen Chiu
  • Pin-Yu Chen

Model-agnostic meta-learning (MAML) is one of the most popular and widely adopted meta-learning algorithms, achieving remarkable success in various learning problems. Yet, with the unique design of nested inner-loop and outer-loop updates, which govern the task-specific and meta-model-centric learning, respectively, the underlying learning objective of MAML remains implicit, impeding a more straightforward understanding of it. In this paper, we provide a new perspective of the working mechanism of MAML. We discover that MAML is analogous to a meta-learner using a supervised contrastive objective in classification. The query features are pulled towards the support features of the same class and against those of different classes. Such contrastiveness is experimentally verified via an analysis based on the cosine similarity. Moreover, we reveal that vanilla MAML has an undesirable interference term originating from the random initialization and the cross-task interaction. We thus propose a simple but effective technique, the zeroing trick, to alleviate the interference. Extensive experiments are conducted on both mini-ImageNet and Omniglot datasets to validate the consistent improvement brought by our proposed method.

IROS Conference 2022 Conference Paper

RPG: Learning Recursive Point Cloud Generation

  • Wei-Jan Ko
  • Chen-Yi Chiu
  • Yu-Liang Kuo
  • Wei-Chen Chiu

In this paper we propose a novel point cloud generator that is able to reconstruct and generate 3D point clouds composed of semantic parts. Given a latent representation of the target 3D model, the generation starts from a single point and gets expanded recursively to produce the high-resolution point cloud via a sequence of point expansion stages. During the recursive procedure of generation, we not only obtain the coarse-to-fine point clouds for the target 3D model from every expansion stage, but also unsupervisedly discover the semantic segmentation of the target model according to the hierarchical/parent-child relation between the points across expansion stages. Moreover, the expansion modules and other elements used in our recursive generator are mostly sharing weights thus making the overall framework light and efficient. Extensive experiments are conducted to show that our point cloud generator has comparable or even superior performance on both generation and reconstruction tasks in comparison to various baselines, and provides the consistent co-segmentation among instances of the same object class.

IROS Conference 2022 Conference Paper

Self-Supervised Feature Learning from Partial Point Clouds via Pose Disentanglement

  • Meng-Shiun Tsai
  • Pei-Ze Chiang
  • Yi-Hsuan Tsai
  • Wei-Chen Chiu

Self-supervised learning on point clouds has gained a lot of attention recently, since it addresses the label-efficiency and domain-gap problems on point cloud tasks. In this paper, we propose a novel self-supervised framework to learn informative features from partial point clouds. We leverage partial point clouds scanned by LiDAR that contain both content and pose attributes, and we show that disentangling such two factors from partial point clouds enhances feature learning. To this end, our framework consists of three main parts: 1) a completion network to capture holistic semantics of point clouds; 2) a pose regression network to understand the viewing angle where partial data is scanned from; 3) a partial reconstruction network to encourage the model to learn content and pose features. To demonstrate the robustness of the learnt feature representations, we conduct several downstream tasks including classification, part segmentation, and registration, with comparisons against state-of-the-art methods. Our method not only outperforms existing self-supervised methods, but also shows a better generalizability across synthetic and real-world datasets.

UAI Conference 2021 Conference Paper

An unsupervised video game playstyle metric via state discretization

  • Chiu-Chou Lin
  • Wei-Chen Chiu
  • I-Chen Wu

On playing video games, different players usually have their own playstyles. Recently, there have been great improvements for the video game AIs on the playing strength. However, past researches for analyzing the behaviors of players still used heuristic rules or the behavior features with the game-environment support, thus being exhausted for the developers to define the features of discriminating various playstyles. In this paper, we propose the first metric for video game playstyles directly from the game observations and actions, without any prior specification on the playstyle in the target game. Our proposed method is built upon a novel scheme of learning discrete representations that can map game observations into latent discrete states, such that playstyles can be exhibited from these discrete states. Namely, we measure the playstyle distance based on game observations aligned to the same states. We demonstrate high playstyle accuracy of our metric in experiments on some video game platforms, including TORCS, RGSK, and seven Atari games, and for different agents including rule-based AI bots, learning-based AI bots, and human players.

ICRA Conference 2021 Conference Paper

Robust 360-8PA: Redesigning The Normalized 8-point Algorithm for 360-FoV Images

  • Bolivar Solarte
  • Chin-Hsuan Wu
  • Kuan-Wei Lu 0001
  • Yi-Hsuan Tsai
  • Wei-Chen Chiu
  • Min Sun 0001

In this paper, we present a novel preconditioning strategy for the classic 8-point algorithm (8-PA) for estimating an essential matrix from 360-FoV images (i. e. , equirectangular images) in spherical projection. To alleviate the effect of uneven key-feature distributions and outlier correspondences, which can potentially decrease the accuracy of an essential matrix, our method optimizes a non-rigid transformation to deform a spherical camera into a new spatial domain, defining a new constraint and a more robust and accurate solution for an essential matrix. Through several experiments using random synthetic points, 360-FoV, and fish-eye images, we demonstrate that our normalization can increase the camera pose accuracy about 20% without significantly overhead the computation time. In addition, we present further benefits of our method through both a constant weighted least-square optimization that improves further the well known Gold Standard Method (GSM) (i. e. , the non-linear optimization by using epipolar errors); and a relaxation of the number of RANSAC iterations, both showing that our normalization outcomes a more reliable, robust, and accurate solution.

ICRA Conference 2020 Conference Paper

360SD-Net: 360° Stereo Depth Estimation with Learnable Cost Volume

  • Ning-Hsu Wang
  • Bolivar Solarte
  • Yi-Hsuan Tsai
  • Wei-Chen Chiu
  • Min Sun 0001

Recently, end-to-end trainable deep neural networks have significantly improved stereo depth estimation for perspective images. However, 360° images captured under equirectangular projection cannot benefit from directly adopting existing methods due to distortion introduced (i. e. , lines in 3D are not projected onto lines in 2D). To tackle this issue, we present a novel architecture specifically designed for spherical disparity using the setting of top-bottom 360° camera pairs. Moreover, we propose to mitigate the distortion issue by (1) an additional input branch capturing the position and relation of each pixel in the spherical coordinate, and (2) a cost volume built upon a learnable shifting filter. Due to the lack of 360° stereo data, we collect two 360° stereo datasets from Matterport3D and Stanford3D for training and evaluation. Extensive experiments and ablation study are provided to validate our method against existing algorithms. Finally, we show promising results on real-world environments capturing images with two consumer-level cameras. Our project page is at https://albert100121.github.io/360SD-Net-Project-Page.

ICRA Conference 2020 Conference Paper

Learning Face Recognition Unsupervisedly by Disentanglement and Self-Augmentation

  • Yi-Lun Lee
  • Min-Yuan Tseng
  • Yu-Cheng Luo
  • Dung-Ru Yu
  • Wei-Chen Chiu

As the growth of smart home, healthcare, and home robot applications, learning a face recognition system which is specific for a particular environment and capable of self-adapting to the temporal changes in appearance (e. g. , caused by illumination or camera position) is nowadays an important topic. In this paper, given a video of a group of people, which simulates the surveillance video in a smart home environment, we propose a novel approach which unsuper- visedly learns a face recognition model based on two main components: (1) a triplet network that extracts identity-aware feature from face images for performing face recognition by clustering, and (2) an augmentation network that is conditioned on the identity-aware features and aims at synthesizing more face samples. Particularly, the training data for the triplet network is obtained by using the spatiotemporal characteristic of face samples within a video, while the augmentation network learns to disentangle a face image into identity-aware and identity-irrelevant features thus is able to generate new faces of the same identity but with variance in appearance. With taking the richer training data produced by augmentation network, the triplet network is further fine-tuned and achieves better performance in face recognition. Extensive experiments not only show the efficacy of our model in learning an environment- specific face recognition model unsupervisedly, but also verify its adaptability to various appearance changes.

IROS Conference 2019 Conference Paper

3D LiDAR and Stereo Fusion using Stereo Matching Network with Conditional Cost Volume Normalization

  • Tsun-Hsuan Wang
  • Hou-Ning Hu
  • Chieh Hubert Lin
  • Yi-Hsuan Tsai
  • Wei-Chen Chiu
  • Min Sun 0001

The complementary characteristics of active and passive depth sensing techniques motivate the fusion of the LiDAR sensor and stereo camera for improved depth perception. Instead of directly fusing estimated depths across LiDAR and stereo modalities, we take advantages of the stereo matching network with two enhanced techniques: Input Fusion and Conditional Cost Volume Normalization (CCVNorm) on the LiDAR information. The proposed framework is generic and closely integrated with the cost volume component that is commonly utilized in stereo matching neural networks. We experimentally verify the efficacy and robustness of our method on the KITTI Stereo and Depth Completion datasets, obtaining favorable performance against various fusion strategies. Moreover, we demonstrate that, with a hierarchical extension of CCVNorm, the proposed method brings only slight overhead to the stereo matching network in terms of computation time and model size.

ICRA Conference 2019 Conference Paper

Plug-and-Play: Improve Depth Prediction via Sparse Data Propagation

  • Tsun-Hsuan Wang
  • Fu-En Wang
  • Juan-Ting Lin
  • Yi-Hsuan Tsai
  • Wei-Chen Chiu
  • Min Sun 0001

We propose a novel plug-and-play (PnP) module for improving depth prediction with taking arbitrary patterns of sparse depths as input. Given any pre-trained depth prediction model, our PnP module updates the intermediate feature map such that the model outputs new depths consistent with the given sparse depths. Our method requires no additional training and can be applied to practical applications such as leveraging both RGB and sparse LiDAR points to robustly estimate dense depth map. Our approach achieves consistent improvements on various state-of-the-art methods on indoor (i. e. , NYU-v2) and outdoor (i. e. , KITTI) datasets. Various types of LiDARs are also synthesized in our experiments to verify the general applicability of our PnP module in practice.