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Marco Ewerton

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

7 papers
1 author row

Possible papers

7

IROS Conference 2023 Conference Paper

A Multitask and Kernel Approach for Learning to Push Objects with a Target-Parameterized Deep Q-Network

  • Marco Ewerton
  • Michael Villamizar
  • Julius Jankowski
  • Sylvain Calinon
  • Jean-Marc Odobez

Pushing is an essential motor skill involved in several manipulation tasks, and has been an important research topic in robotics. Recent works have shown that Deep Q-Networks (DQNs) can learn pushing policies (when, where to push, and how) to solve manipulation tasks, potentially in synergy with other skills (e. g. grasping). Nevertheless, DQNs often assume a fixed setting and task, which may limit their deployment in practice. Furthermore, they suffer from sparse-gradient backpropagation when the action space is very large, a problem exacerbated by the fact that they are trained to predict state-action values based on a single reward function aggregating several facets of the task, rendering the model training challenging. To address these issues, we propose a multi-head target-parameterized DQN to learn robotic manipulation tasks, in particular pushing policies, and make the following contributions: i) we show that learning to predict different reward and task aspects can be beneficial compared to predicting a single value function where reward factors are not disentangled; ii) we study several alternatives to generalize a policy by encoding the target parameters either into the network layers or visually in the input; iii) we propose a kernelized version of the loss function, allowing to obtain better, faster and more stable training performance. Extensive experiments on simulations validate our design choices, and we show that our architecture learned on simulated data can achieve high performance in a real-robot setup involving a Franka Emika robot arm and unseen objects.

IROS Conference 2021 Conference Paper

An Efficient Image-to-Image Translation HourGlass-based Architecture for Object Pushing Policy Learning

  • Marco Ewerton
  • Ángel Martínez-González
  • Jean-Marc Odobez

Humans effortlessly solve pushing tasks in everyday life but unlocking these capabilities remains a challenge in robotics because physics models of these tasks are often inaccurate or unattainable. State-of-the-art data-driven approaches learn to compensate for these inaccuracies or replace the approximated physics models altogether. Nevertheless, approaches like Deep Q-Networks (DQNs) suffer from local optima in large state-action spaces. Furthermore, they rely on well-chosen deep learning architectures and learning paradigms. In this paper, we propose to frame the learning of pushing policies (where to push and how) by DQNs as an image-to-image translation problem and exploit an Hourglass-based architecture. We present an architecture combining a predictor of which pushes lead to changes in the environment with a state-action value predictor dedicated to the pushing task. Moreover, we investigate positional information encoding to learn position-dependent policy behaviors. We demonstrate in simulation experiments with a UR5 robot arm that our overall architecture helps the DQN learn faster and achieve higher performance in a pushing task involving objects with unknown dynamics.

IROS Conference 2019 Conference Paper

Reinforcement Learning of Trajectory Distributions: Applications in Assisted Teleoperation and Motion Planning

  • Marco Ewerton
  • Guilherme Maeda
  • Dorothea Koert
  • Zlatko Kolev
  • Masaki Takahashi 0001
  • Jan Peters 0001

The majority of learning from demonstration approaches do not address suboptimal demonstrations or cases when drastic changes in the environment occur after the demonstrations were made. For example, in real teleoperation tasks, the demonstrations provided by the user are often suboptimal due to interface and hardware limitations. In tasks involving co-manipulation and manipulation planning, the environment often changes due to unexpected obstacles rendering previous demonstrations invalid. This paper presents a reinforcement learning algorithm that exploits the use of relevance functions to tackle such problems. This paper introduces the Pearson correlation as a measure of the relevance of policy parameters in regards to each of the components of the cost function to be optimized. The method is demonstrated in a static environment where the quality of the teleoperation is compromised by the visual interface (operating a robot in a three-dimensional task by using a simple 2D monitor). Afterward, we tested the method on a dynamic environment using a real 7-DoF robot arm where distributions are computed online via Gaussian Process regression.

ICRA Conference 2016 Conference Paper

Movement primitives with multiple phase parameters

  • Marco Ewerton
  • Guilherme Maeda
  • Gerhard Neumann
  • Viktor Kisner
  • Gerrit Kollegger
  • Josef Wiemeyer
  • Jan Peters 0001

Movement primitives are concise movement representations that can be learned from human demonstrations, support generalization to novel situations and modulate the speed of execution of movements. The speed modulation mechanisms proposed so far are limited though, allowing only for uniform speed modulation or coupling changes in speed to local measurements of forces, torques or other quantities. Those approaches are not enough when dealing with general velocity constraints. We present a movement primitive formulation that can be used to non-uniformly adapt the speed of execution of a movement in order to satisfy a given constraint, while maintaining similarity in shape to the original trajectory. We present results using a 4-DoF robot arm in a minigolf setup.

IROS Conference 2015 Conference Paper

Learning motor skills from partially observed movements executed at different speeds

  • Marco Ewerton
  • Guilherme Maeda
  • Jan Peters 0001
  • Gerhard Neumann

Learning motor skills from multiple demonstrations presents a number of challenges. One of those challenges is the occurrence of occlusions and lack of sensor coverage, which may corrupt part of the recorded data. Another issue is the variability in speed of execution of the demonstrations, which may require a way of finding the correspondence between the time steps of the different demonstrations. In this paper, an approach to learn motor skills is proposed that accounts both for spatial and temporal variability of movements. This approach, based on an Expectation-Maximization algorithm to learn Probabilistic Movement Primitives, also allows for learning motor skills from partially observed demonstrations, which may result from occlusion or lack of sensor coverage. An application of the algorithm proposed in this work lies in the field of Human-Robot Interaction when the robot has to react to human movements executed at different speeds. Experiments in which a robotic arm receives a cup handed over by a human illustrate this application. The capabilities of the algorithm in learning and predicting movements are also evaluated in experiments using a data set of letters and a data set of golf putting movements.

ICRA Conference 2015 Conference Paper

Learning multiple collaborative tasks with a mixture of Interaction Primitives

  • Marco Ewerton
  • Gerhard Neumann
  • Rudolf Lioutikov
  • Heni Ben Amor
  • Jan Peters 0001
  • Guilherme Maeda

Robots that interact with humans must learn to not only adapt to different human partners but also to new interactions. Such a form of learning can be achieved by demonstrations and imitation. A recently introduced method to learn interactions from demonstrations is the framework of Interaction Primitives. While this framework is limited to represent and generalize a single interaction pattern, in practice, interactions between a human and a robot can consist of many different patterns. To overcome this limitation this paper proposes a Mixture of Interaction Primitives to learn multiple interaction patterns from unlabeled demonstrations. Specifically the proposed method uses Gaussian Mixture Models of Interaction Primitives to model nonlinear correlations between the movements of the different agents. We validate our algorithm with two experiments involving interactive tasks between a human and a lightweight robotic arm. In the first, we compare our proposed method with conventional Interaction Primitives in a toy problem scenario where the robot and the human are not linearly correlated. In the second, we present a proof-of-concept experiment where the robot assists a human in assembling a box.

IROS Conference 2013 Conference Paper

Learning responsive robot behavior by imitation

  • Heni Ben Amor
  • David Vogt
  • Marco Ewerton
  • Erik Berger
  • Bernhard Jung 0001
  • Jan Peters 0001

In this paper we present a new approach for learning responsive robot behavior by imitation of human interaction partners. Extending previous work on robot imitation learning, that has so far mostly concentrated on learning from demonstrations by a single actor, we simultaneously record the movements of two humans engaged in on-going interaction tasks and learn compact models of the interaction. Extracted interaction models can thereafter be used by a robot to engage in a similar interaction with a human partner. We present two algorithms for deriving interaction models from motion capture data as well as experimental results on a humanoid robot.

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