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Manu Sharma

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

2 papers
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2

AAAI Conference 2018 Conference Paper

Cellular Network Traffic Scheduling With Deep Reinforcement Learning

  • Sandeep Chinchali
  • Pan Hu
  • Tianshu Chu
  • Manu Sharma
  • Manu Bansal
  • Rakesh Misra
  • Marco Pavone
  • Sachin Katti

Modern mobile networks are facing unprecedented growth in demand due to a new class of traffic from Internet of Things (IoT) devices such as smart wearables and autonomous cars. Future networks must schedule delay-tolerant software updates, data backup, and other transfers from IoT devices while maintaining strict service guarantees for conventional realtime applications such as voice-calling and video. This problem is extremely challenging because conventional traffic is highly dynamic across space and time, so its performance is significantly impacted if all IoT traffic is scheduled immediately when it originates. In this paper, we present a reinforcement learning (RL) based scheduler that can dynamically adapt to traffic variation, and to various reward functions set by network operators, to optimally schedule IoT traffic. Using 4 weeks of real network data from downtown Melbourne, Australia spanning diverse traffic patterns, we demonstrate that our RL scheduler can enable mobile networks to carry 14. 7% more data with minimal impact on existing traffic, and outperforms heuristic schedulers by more than 2×. Our work is a valuable step towards designing autonomous, “selfdriving” networks that learn to manage themselves from past data.

IJCAI Conference 2007 Conference Paper

  • Manu Sharma
  • Michael Holmes
  • Juan Santamaria
  • Arya Irani
  • Charles Isbell
  • Ashwin Ram

The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we present a multilayered architecture named CAse-Based Reinforcement Learner (CARL). It uses a novel combination of Case-Based Reasoning (CBR) and Reinforcement Learning (RL) to achieve transfer while playing against the Game AI across a variety of scenarios in MadRTS(TM), a commercial Real Time Strategy game. Our experiments demonstrate that CARL not only performs well on individual tasks but also exhibits significant performance gains when allowed to transfer knowledge from previous tasks.