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David Klee

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

5 papers
2 author rows

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5

NeurIPS Conference 2025 Conference Paper

3D Equivariant Visuomotor Policy Learning via Spherical Projection

  • Boce Hu
  • Dian Wang
  • David Klee
  • Heng Tian
  • Xupeng Zhu
  • Haojie Huang
  • Robert Platt
  • Robin Walters

Equivariant models have recently been shown to improve the data efficiency of diffusion policy by a significant margin. However, prior work that explored this direction focused primarily on point cloud inputs generated by multiple cameras fixed in the workspace. This type of point cloud input is not compatible with the now-common setting where the primary input modality is an eye-in-hand RGB camera like a GoPro. This paper closes this gap by incorporating into the diffusion policy model a process that projects features from the 2D RGB camera image onto a sphere. This enables us to reason about symmetries in $\mathrm{SO}(3)$ without explicitly reconstructing a point cloud. We perform extensive experiments in both simulation and the real world that demonstrate that our method consistently outperforms strong baselines in terms of both performance and sample efficiency. Our work, $\textbf{Image-to-Sphere Policy}$ ($\textbf{ISP}$), is the first $\mathrm{SO}(3)$-equivariant policy learning framework for robotic manipulation that works using only monocular RGB inputs.

NeurIPS Conference 2023 Conference Paper

Equivariant Single View Pose Prediction Via Induced and Restriction Representations

  • Owen Howell
  • David Klee
  • Ondrej Biza
  • Linfeng Zhao
  • Robin Walters

Learning about the three-dimensional world from two-dimensional images is a fundamental problem in computer vision. An ideal neural network architecture for such tasks would leverage the fact that objects can be rotated and translated in three dimensions to make predictions about novel images. However, imposing $SO(3)$-equivariance on two-dimensional inputs is difficult because the group of three-dimensional rotations does not have a natural action on the two-dimensional plane. Specifically, it is possible that an element of $SO(3)$ will rotate an image out of plane. We show that an algorithm that learns a three-dimensional representation of the world from two dimensional images must satisfy certain consistency properties which we formulate as $SO(2)$-equivariance constraints. We use the induced representation of $SO(2)$ on $SO(3)$ to construct and classify architectures that have two-dimensional inputs and which satisfy these consistency constraints. We prove that any architecture which respects said consistency constraints can be realized as an instance of our construction. We show that three previously proposed neural architectures for 3D pose prediction are special cases of our construction. We propose a new algorithm that is a learnable generalization of previously considered methods. We test our architecture on three pose predictions task and achieve SOTA results on both the PASCAL3D+ and SYMSOL pose estimation tasks.

ICLR Conference 2023 Conference Paper

Image to Sphere: Learning Equivariant Features for Efficient Pose Prediction

  • David Klee
  • Ondrej Biza
  • Robert Platt 0001
  • Robin Walters 0001

Predicting the pose of objects from a single image is an important but difficult computer vision problem. Methods that predict a single point estimate do not predict the pose of objects with symmetries well and cannot represent uncertainty. Alternatively, some works predict a distribution over orientations in $\mathrm{SO}(3)$. However, training such models can be computation- and sample-inefficient. Instead, we propose a novel mapping of features from the image domain to the 3D rotation manifold. Our method then leverages $\mathrm{SO}(3)$ equivariant layers, which are more sample efficient, and outputs a distribution over rotations that can be sampled at arbitrary resolution. We demonstrate the effectiveness of our method at object orientation prediction, and achieve state-of-the-art performance on the popular PASCAL3D+ dataset. Moreover, we show that our method can model complex object symmetries, without any modifications to the parameters or loss function. Code is available at \url{https://dmklee.github.io/image2sphere}.

ICRA Conference 2023 Conference Paper

SEIL: Simulation-augmented Equivariant Imitation Learning

  • Mingxi Jia
  • Dian Wang 0001
  • Guanang Su
  • David Klee
  • Xupeng Zhu
  • Robin Walters 0001
  • Robert Platt 0001

In robotic manipulation, acquiring samples is extremely expensive because it often requires interacting with the real world. Traditional image-level data augmentation has shown the potential to improve sample efficiency in various machine learning tasks. However, image-level data augmentation is insufficient for an imitation learning agent to learn good manipulation policies in a reasonable amount of demonstrations. We propose Simulation-augmented Equivariant Imitation Learning (SEIL), a method that combines a novel data augmentation strategy of supplementing expert trajectories with simulated transitions and an equivariant model that exploits the O(2) symmetry in robotic manipulation. Experimental evaluations demonstrate that our method can learn non-trivial manipulation tasks within ten demonstrations and outperform the baselines by a significant margin.

IROS Conference 2022 Conference Paper

Graph-Structured Policy Learning for Multi-Goal Manipulation Tasks

  • David Klee
  • Ondrej Biza
  • Robert Platt 0001

Multi-goal policy learning for robotic manipu-lation is challenging. Prior successes have used state-based representations of the objects or provided demonstration data to facilitate learning. In this paper, by hand-coding a high-level discrete representation of the domain, we show that policies to reach dozens of goals can be learned with a single network using Q-learning from pixels. The agent focuses learning on simpler, local policies which are sequenced together by planning in the abstract space. We compare our method against standard multi-goal RL baselines, as well as other methods that leverage the discrete representation, on a challenging block construction domain. We find that our method can build more than a hundred different block structures, and demonstrate forward transfer to structures with novel objects. Lastly, we deploy the policy learned in simulation on a real robot.

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