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Allan Jabri

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

9 papers
2 author rows

Possible papers

9

ICLR Conference 2024 Conference Paper

DORSal: Diffusion for Object-centric Representations of Scenes et al

  • Allan Jabri
  • Sjoerd van Steenkiste
  • Emiel Hoogeboom
  • Mehdi S. M. Sajjadi
  • Thomas Kipf

Recent progress in 3D scene understanding enables scalable learning of representations across large datasets of diverse scenes. As a consequence, generalization to unseen scenes and objects, rendering novel views from just a single or a handful of input images, and controllable scene generation that supports editing, is now possible. However, training jointly on a large number of scenes typically compromises rendering quality when compared to single-scene optimized models such as NeRFs. In this paper, we leverage recent progress in diffusion models to equip 3D scene representation learning models with the ability to render high-fidelity novel views, while retaining benefits such as object-level scene editing to a large degree. In particular, we propose DORSal, which adapts a video diffusion architecture for 3D scene generation conditioned on frozen object-centric slot-based representations of scenes. On both complex synthetic multi-object scenes and on the real-world large-scale Street View dataset, we show that DORSal enables scalable neural rendering of 3D scenes with object-level editing and improves upon existing approaches.

NeurIPS Conference 2023 Conference Paper

Diffusion Self-Guidance for Controllable Image Generation

  • Dave Epstein
  • Allan Jabri
  • Ben Poole
  • Alexei Efros
  • Aleksander Holynski

Large-scale generative models are capable of producing high-quality images from detailed prompts. However, many aspects of an image are difficult or impossible to convey through text. We introduce self-guidance, a method that provides precise control over properties of the generated image by guiding the internal representations of diffusion models. We demonstrate that the size, location, and appearance of objects can be extracted from these representations, and show how to use them to steer the sampling process. Self-guidance operates similarly to standard classifier guidance, but uses signals present in the pretrained model itself, requiring no additional models or training. We demonstrate the flexibility and effectiveness of self-guided generation through a wide range of challenging image manipulations, such as modifying the position or size of a single object (keeping the rest of the image unchanged), merging the appearance of objects in one image with the layout of another, composing objects from multiple images into one, and more. We also propose a new method for reconstruction using self-guidance, which allows extending our approach to editing real images.

NeurIPS Conference 2023 Conference Paper

MIMEx: Intrinsic Rewards from Masked Input Modeling

  • Toru Lin
  • Allan Jabri

Exploring in environments with high-dimensional observations is hard. One promising approach for exploration is to use intrinsic rewards, which often boils down to estimating "novelty" of states, transitions, or trajectories with deep networks. Prior works have shown that conditional prediction objectives such as masked autoencoding can be seen as stochastic estimation of pseudo-likelihood. We show how this perspective naturally leads to a unified view on existing intrinsic reward approaches: they are special cases of conditional prediction, where the estimation of novelty can be seen as pseudo-likelihood estimation with different mask distributions. From this view, we propose a general framework for deriving intrinsic rewards -- Masked Input Modeling for Exploration (MIMEx) -- where the mask distribution can be flexibly tuned to control the difficulty of the underlying conditional prediction task. We demonstrate that MIMEx can achieve superior results when compared against competitive baselines on a suite of challenging sparse-reward visuomotor tasks.

ICML Conference 2023 Conference Paper

Scalable Adaptive Computation for Iterative Generation

  • Allan Jabri
  • David J. Fleet
  • Ting Chen

Natural data is redundant yet predominant architectures tile computation uniformly across their input and output space. We propose the Recurrent Interface Network (RIN), an attention-based architecture that decouples its core computation from the dimensionality of the data, enabling adaptive computation for more scalable generation of high-dimensional data. RINs focus the bulk of computation (i. e. global self-attention) on a set of latent tokens, using cross-attention to read and write (i. e. route) information between latent and data tokens. Stacking RIN blocks allows bottom-up (data to latent) and top-down (latent to data) feedback, leading to deeper and more expressive routing. While this routing introduces challenges, this is less problematic in recurrent computation settings where the task (and routing problem) changes gradually, such as iterative generation with diffusion models. We show how to leverage recurrence by conditioning the latent tokens at each forward pass of the reverse diffusion process with those from prior computation, i. e. latent self-conditioning. RINs yield state-of-the-art pixel diffusion models for image and video generation, scaling to1024×1024 images without cascades or guidance, while being domain-agnostic and up to 10× more efficient than 2D and 3D U-Nets.

ICML Conference 2022 Conference Paper

Object Permanence Emerges in a Random Walk along Memory

  • Pavel Tokmakov
  • Allan Jabri
  • Jie Li 0031
  • Adrien Gaidon

This paper proposes a self-supervised objective for learning representations that localize objects under occlusion - a property known as object permanence. A central question is the choice of learning signal in cases of total occlusion. Rather than directly supervising the locations of invisible objects, we propose a self-supervised objective that requires neither human annotation, nor assumptions about object dynamics. We show that object permanence can emerge by optimizing for temporal coherence of memory: we fit a Markov walk along a space-time graph of memories, where the states in each time step are non-Markovian features from a sequence encoder. This leads to a memory representation that stores occluded objects and predicts their motion, to better localize them. The resulting model outperforms existing approaches on several datasets of increasing complexity and realism, despite requiring minimal supervision, and hence being broadly applicable.

NeurIPS Conference 2020 Conference Paper

Space-Time Correspondence as a Contrastive Random Walk

  • Allan Jabri
  • Andrew Owens
  • Alexei Efros

This paper proposes a simple self-supervised approach for learning a representation for visual correspondence from raw video. We cast correspondence as prediction of links in a space-time graph constructed from video. In this graph, the nodes are patches sampled from each frame, and nodes adjacent in time can share a directed edge. We learn a representation in which pairwise similarity defines transition probability of a random walk, such that prediction of long-range correspondence is computed as a walk along the graph. We optimize the representation to place high probability along paths of similarity. Targets for learning are formed without supervision, by cycle-consistency: the objective is to maximize the likelihood of returning to the initial node when walking along a graph constructed from a palindrome of frames. Thus, a single path-level constraint implicitly supervises chains of intermediate comparisons. When used as a similarity metric without adaptation, the learned representation outperforms the self-supervised state-of-the-art on label propagation tasks involving objects, semantic parts, and pose. Moreover, we demonstrate that a technique we call edge dropout, as well as self-supervised adaptation at test-time, further improve transfer for object-centric correspondence.

ICRA Conference 2020 Conference Paper

Towards Practical Multi-Object Manipulation using Relational Reinforcement Learning

  • Richard Li
  • Allan Jabri
  • Trevor Darrell
  • Pulkit Agrawal 0001

Learning robotic manipulation tasks using reinforcement learning with sparse rewards is currently impractical due to the outrageous data requirements. Many practical tasks require manipulation of multiple objects, and the complexity of such tasks increases with the number of objects. Learning from a curriculum of increasingly complex tasks appears to be a natural solution, but unfortunately, does not work for many scenarios. We hypothesize that the inability of the state- of-the-art algorithms to effectively utilize a task curriculum stems from the absence of inductive biases for transferring knowledge from simpler to complex tasks. We show that graph-based relational architectures overcome this limitation and enable learning of complex tasks when provided with a simple curriculum of tasks with increasing numbers of objects. We demonstrate the utility of our framework on a simulated block stacking task. Starting from scratch, our agent learns to stack six blocks into a tower. Despite using step-wise sparse rewards, our method is orders of magnitude more data- efficient and outperforms the existing state-of-the-art method that utilizes human demonstrations. Furthermore, the learned policy exhibits zero-shot generalization, successfully stacking blocks into taller towers and previously unseen configurations such as pyramids, without any further training.

NeurIPS Conference 2019 Conference Paper

Unsupervised Curricula for Visual Meta-Reinforcement Learning

  • Allan Jabri
  • Kyle Hsu
  • Abhishek Gupta
  • Ben Eysenbach
  • Sergey Levine
  • Chelsea Finn

In principle, meta-reinforcement learning algorithms leverage experience across many tasks to learn fast and effective reinforcement learning (RL) strategies. However, current meta-RL approaches rely on manually-defined distributions of training tasks, and hand-crafting these task distributions can be challenging and time-consuming. Can ``useful'' pre-training tasks be discovered in an unsupervised manner? We develop an unsupervised algorithm for inducing an adaptive meta-training task distribution, i. e. an automatic curriculum, by modeling unsupervised interaction in a visual environment. The task distribution is scaffolded by a parametric density model of the meta-learner's trajectory distribution. We formulate unsupervised meta-RL as information maximization between a latent task variable and the meta-learner’s data distribution, and describe a practical instantiation which alternates between integration of recent experience into the task distribution and meta-learning of the updated tasks. Repeating this procedure leads to iterative reorganization such that the curriculum adapts as the meta-learner's data distribution shifts. Moreover, we show how discriminative clustering frameworks for visual representations can support trajectory-level task acquisition and exploration in domains with pixel observations, avoiding the pitfalls of alternatives. In experiments on vision-based navigation and manipulation domains, we show that the algorithm allows for unsupervised meta-learning that both transfers to downstream tasks specified by hand-crafted reward functions and serves as pre-training for more efficient meta-learning of test task distributions.

ICML Conference 2018 Conference Paper

Universal Planning Networks: Learning Generalizable Representations for Visuomotor Control

  • Aravind Srinivas
  • Allan Jabri
  • Pieter Abbeel
  • Sergey Levine
  • Chelsea Finn

A key challenge in complex visuomotor control is learning abstract representations that are effective for specifying goals, planning, and generalization. To this end, we introduce universal planning networks (UPN). UPNs embed differentiable planning within a goal-directed policy. This planning computation unrolls a forward model in a latent space and infers an optimal action plan through gradient descent trajectory optimization. The plan-by-gradient-descent process and its underlying representations are learned end-to-end to directly optimize a supervised imitation learning objective. We find that the representations learned are not only effective for goal-directed visual imitation via gradient-based trajectory optimization, but can also provide a metric for specifying goals using images. The learned representations can be leveraged to specify distance-based rewards to reach new target states for model-free reinforcement learning, resulting in substantially more effective learning when solving new tasks described via image based goals. We were able to achieve successful transfer of visuomotor planning strategies across robots with significantly different morphologies and actuation capabilities. Visit https: //sites. google. com/view/upn-public/home for video highlights.

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