Arrow Research search
Back to UAI

UAI 2021

Minimax sample complexity for turn-based stochastic game

Conference Paper Accepted Paper Artificial Intelligence · Machine Learning · Uncertainty in Artificial Intelligence

Abstract

The empirical success of multi-agent reinforcement learning is encouraging, while few theoretical guarantees have been revealed. In this work, we prove that the plug-in solver approach, probably the most natural reinforcement learning algorithm, achieves minimax sample complexity for turn-based stochastic game (TBSG). Specifically, we perform planning in an empirical TBSG by utilizing a ‘simulator’ that allows sampling from arbitrary state-action pair. We show that the empirical Nash equilibrium strategy is an approximate Nash equilibrium strategy in the true TBSG and give both problem-dependent and problem-independent bound. We develop reward perturbation techniques to tackle the non-stationarity in the game and Taylor-expansion-type analysis to improve the dependence on approximation error. With these novel techniques, we prove the minimax sample complexity of turn-based stochastic game.

Authors

Keywords

No keywords are indexed for this paper.

Context

Venue
Conference on Uncertainty in Artificial Intelligence
Archive span
1985-2025
Indexed papers
3717
Paper id
910858653772812896
v2026.09.13