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Universal coating for programmable matter

Journal Article journal-article Computer Science · Theoretical Computer Science

Abstract

The idea behind universal coating is to have a thin layer of a specific substance covering an object of any shape so that one can measure a certain condition (like temperature or cracks) at any spot on the surface of the object without requiring direct access to that spot. We study the universal coating problem in the context of self-organizing programmable matter consisting of simple computational elements, called particles, that can establish and release bonds and can actively move in a self-organized way. Based on that matter, we present a worst-case work-optimal universal coating algorithm that uniformly coats any object of arbitrary shape and size that allows a uniform coating. Our particles are anonymous, do not have any global information, have constant-size memory, and utilize only local interactions.

Authors

Keywords

  • Programmable matter
  • Self-organizing particle systems
  • Object coating

Context

Venue
Theoretical Computer Science
Archive span
1975-2026
Indexed papers
16261
Paper id
111362991416878157
v2026.09.13