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Pushing lines helps: Efficient universal centralised transformations for programmable matter

Journal Article journal-article Computer Science · Theoretical Computer Science

Abstract

In this work, we study a discrete system of entities residing on a two-dimensional square grid. Each entity is modelled as a node occupying a distinct cell of the grid. The set of all n nodes forms initially a connected shape A. Entities are equipped with a linear-strength pushing mechanism that can push a whole line of entities in parallel in a single time-step on one position in a given (one of the four possible) direction of a grid. A target connected shape B is also provided and the goal is to transform A into B via a sequence of line moves. Existing models based on local movement of individual nodes, such as rotating or sliding a single node, can be shown to be special cases of the present model, therefore their (inefficient, Θ ( n 2 ) -time) universal transformations carry over. Our main goal is to investigate whether the parallelism inherent in this new type of movement can be exploited for efficient, i. e. , sub-quadratic worst-case, transformations. This paper provides several solutions for specific and universal centralised transformations in the context of the new model. In particular we first design O ( n log ⁡ n ) -time universal transformation without preserving the connectivity of original shape. Then we focus on transformations which preserve the connectivity of the shape throughout its course and develop an O ( n n ) -time transformation for the apparently hard instance of transforming a diagonal A into a straight line B.

Authors

Keywords

  • Programmable matter
  • Transformation
  • Reconfigurable robotics
  • Shape formation
  • Complexity
  • Distributed algorithms

Context

Venue
Theoretical Computer Science
Archive span
1975-2026
Indexed papers
16261
Paper id
347162260123847640
v2026.09.13