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TCS 2021

Physical zero-knowledge proof for Ripple Effect

Journal Article journal-article Computer Science ยท Theoretical Computer Science

Abstract

Ripple Effect is a logic puzzle where the player has to fill numbers into empty cells in a rectangular grid. The grid is divided into rooms, and each room must contain consecutive integers starting from 1 to its size. Also, if two cells in the same row or column contain the same number x, there must be a space of at least x cells separating the two cells. In this paper, we develop a physical zero-knowledge proof for the Ripple Effect puzzle using a deck of cards, which allows a prover to convince a verifier that he/she knows a solution without revealing it. In particular, given a secret number x and a list of numbers, our protocol can physically verify that x does not appear among the first x numbers in the list without revealing x or any number in the list.

Authors

Keywords

  • Zero-knowledge proof
  • Card-based cryptography
  • Ripple effect
  • Puzzle

Context

Venue
Theoretical Computer Science
Archive span
1975-2026
Indexed papers
16261
Paper id
1094647942641350719
v2026.09.13