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Extreme state aggregation beyond Markov decision processes

Journal Article journal-article Computer Science · Theoretical Computer Science

Abstract

We consider a Reinforcement Learning setup where an agent interacts with an environment in observation–reward–action cycles without any (esp. MDP) assumptions on the environment. State aggregation and more generally feature reinforcement learning is concerned with mapping histories/raw-states to reduced/aggregated states. The idea behind both is that the resulting reduced process (approximately) forms a small stationary finite-state MDP, which can then be efficiently solved or learnt. We considerably generalize existing aggregation results by showing that even if the reduced process is not an MDP, the (q-)value functions and (optimal) policies of an associated MDP with same state-space size solve the original problem, as long as the solution can approximately be represented as a function of the reduced states. This implies an upper bound on the required state space size that holds uniformly for all RL problems. It may also explain why RL algorithms designed for MDPs sometimes perform well beyond MDPs.

Authors

Keywords

  • State aggregation
  • Reinforcement learning
  • Non-MDP

Context

Venue
Theoretical Computer Science
Archive span
1975-2026
Indexed papers
16261
Paper id
704294019798677249
v2026.09.13