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Dynamic resource allocation games

Journal Article journal-article Computer Science ยท Theoretical Computer Science

Abstract

In resource allocation games, selfish players share resources that are needed in order to fulfill their objectives. The cost of using a resource depends on the load on it. In the traditional setting, the players make their choices concurrently and in one-shot. That is, a strategy for a player is a subset of the resources. We introduce and study dynamic resource allocation games. In this setting, the game proceeds in phases. In each phase each player chooses one resource. A scheduler dictates the order in which the players proceed in a phase, possibly scheduling several players to proceed concurrently. The game ends when each player has collected a set of resources that fulfills his objective. The cost for each player then depends on this set as well as on the load on the resources in it โ€“ we consider both congestion and cost-sharing games. We argue that the dynamic setting is the suitable setting for many applications in practice. We study the stability of dynamic resource allocation games, where the appropriate notion of stability is that of subgame perfect equilibrium, study the inefficiency incurred due to selfish behavior, and also study problems that are particular to the dynamic setting, like constraints on the order in which resources can be chosen or the problem of finding a scheduler that achieves stability.

Authors

Keywords

  • Resource allocation games
  • Dynamic games
  • Congestion games
  • Cost-sharing games
  • Subgame-perfect equilibrium

Context

Venue
Theoretical Computer Science
Archive span
1975-2026
Indexed papers
16261
Paper id
207785051590446445
v2026.09.13