TCS 2020
Computing branching distances with quantitative games
Abstract
We lay out a general method for computing branching distances between labeled transition systems. We translate the quantitative games used for defining these distances to other, path-building games which are amenable to methods from the theory of quantitative games. We then show for all common types of branching distances how the resulting path-building games can be solved. In the end, we achieve a method which can be used to compute all branching distances in the linear-time–branching-time spectrum.
Authors
Keywords
Context
- Venue
- Theoretical Computer Science
- Archive span
- 1975-2026
- Indexed papers
- 16261
- Paper id
- 1050611337327422546