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Capturing an invisible robber using separators

Journal Article journal-article Computer Science · Theoretical Computer Science

Abstract

We study the zero-visibility cops and robbers game, where the robber is invisible to the cops until they are caught. This differs from the classic game where full information about the robber’s location is known at any time. A previously known solution for capturing a robber in the zero-visibility case is based on the path decomposition. We provide an alternative solution based on a separation hierarchy, improving capture time and space complexity without asymptotically increasing the zero-visibility cop number in most cases. In addition, the alternative approach leads to a better bound on the approximate zero-visibility cop number for various classes of graphs, where approximate refers to the restriction to polynomial time computable strategies.

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Context

Venue
Theoretical Computer Science
Archive span
1975-2026
Indexed papers
16261
Paper id
585585379833068931
v2026.09.13