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SoCS 2011

Automatic Move Pruning in General Single-Player Games

Conference Paper Full Papers Algorithms and Complexity · Artificial Intelligence · Automated Planning and Scheduling

Abstract

Move pruning is a low-overhead technique for reducing the size of a depth first search tree. The existing algorithm for automatically discovering move pruning information is restricted to games where all moves can be applied to every state. This paper demonstrates an algorithm which handles a general class of single player games. It gives experimental results for our technique, demonstrating both the applicability to a range of games, and the reduction in search tree size. We also provide some conditions under which move pruning is safe, and when it may interfere with other search reduction techniques.

Authors

Keywords

  • depth-first search
  • pruning

Context

Venue
International Symposium on Combinatorial Search
Archive span
2010-2024
Indexed papers
598
Paper id
1117581205684511974