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The Price of Routing Unsplittable Flow

Conference Paper Session 1B Algorithms and Complexity · Theoretical Computer Science

Abstract

The essence of the routing problem in real networks is that the traffic demand from a source to destination must be satisfied by choosing a single path between source and destination. The splittable version of this problem is when demand can be satisfied by many paths, namely a flow from source to destination. The unsplittable, or discrete version of the problem is more realistic yet is more complex from the algorithmic point of view; in some settings optimizing such unsplittable traffic flow is computationally intractable.In this paper, we assume this more realistic unsplittable model, and investigate the "price of anarchy", or deterioration of network performance measured in total traffic latency under the selfish user behavior. We show that for linear edge latency functions the price of anarchy is exactly $2.618 for weighted demand and exactly $2.5 for unweighted demand. These results are easily extended to (weighted or unweighted) atomic "congestion games", where paths are replaced by general subsets. We also show that for polynomials of degree d edge latency functions the price of anarchy is d δ (d). Our results hold also for mixed strategies.Previous results of Roughgarden and Tardos showed that for linear edge latency functions the price of anarchy is exactly 4/3 under the assumption that each user controls only a negligible fraction of the overall traffic (this result also holds for the splittable case). Note that under the assumption of negligible traffic pure and mixed strategies are equivalent and also splittable and unsplittable models are equivalent.

Authors

Keywords

  • game theory
  • nash equilibria
  • selfish routing
  • unsplittable flow

Context

Venue
ACM Symposium on Theory of Computing
Archive span
1969-2025
Indexed papers
4364
Paper id
1136790395432755210
v2026.09.13