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Near-optimal algorithms for unique games

Conference Paper Session 5A Algorithms and Complexity · Theoretical Computer Science

Abstract

Unique games are constraint satisfaction problems that can be viewed as a generalization of Max-Cut to a larger domain size. The Unique Games Conjecture states that it is hard to distinguish between instances of unique games where almost all constraints are satisfiable and those where almost none are satisfiable. It has been shown to imply a number of inapproximability results for fundamental problems that seem difficult to obtain by more standard complexity assumptions. Thus, proving or refuting this conjecture is an important goal. We present significantly improved approximation algorithms for unique games. For instances with domain size k where the optimal solution satisfies 1-ε fraction of all constraints, our algorithms satisfy roughly k -ε/(2-ε) and 1- O(√εlog k) fraction of all constraints. Our algorithms are based on rounding a natural semidefinite programming relaxation for the problem and their performance almost matches the integrality gap of this relaxation. Our results are near optimal if the Unique Games Conjecture is true, i.e. any improvement (beyond low order terms) would refute the conjecture.

Authors

Keywords

  • approximation algorithms
  • constraint satisfaction problems
  • semidefinite programming
  • unique games

Context

Venue
ACM Symposium on Theory of Computing
Archive span
1969-2025
Indexed papers
4364
Paper id
1102388071968039886
v2026.09.13