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Detection is Easier than Computation (Extended Abstract)

Conference Paper Accepted Paper Algorithms and Complexity ยท Theoretical Computer Science

Abstract

Perhaps the most important application of computer geometry involves determining whether a pair of convex objects intersect. This problem is well understood in a model of computation where the objects are given as input and their intersection is returned as output. However, for many applications, we may assume that the objects already exist within the computer and that the only output desired is a single piece of data giving a common point if the objects intersect or reporting no intersection if they are disjoint. For this problem, none of the previous lower bounds are valid and we propose algorithms requiring sublinear time for their solution in 2 and 3 dimensions.

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Context

Venue
ACM Symposium on Theory of Computing
Archive span
1969-2025
Indexed papers
4364
Paper id
762610595434796227
v2026.09.13