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Constant-rate coding for multiparty interactive communication is impossible

Conference Paper Session 12B Algorithms and Complexity · Theoretical Computer Science

Abstract

We study coding schemes for multiparty interactive communication over synchronous networks that suffer from stochastic noise, where each bit is independently flipped with probability ε. We analyze the minimal overhead that must be added by the coding scheme in order to succeed in performing the computation despite the noise. Our main result is a lower bound on the communication of any noise-resilient protocol over a synchronous star network with n-parties (where all parties communicate in every round). Specifically, we show a task that can be solved by communicating T bits over the noise-free network, but for which any protocol with success probability of 1-o(1) must communicate at least Ω(T log n / log log n) bits when the channels are noisy. By a 1994 result of Rajagopalan and Schulman, the slowdown we prove is the highest one can obtain on any topology, up to a log log n factor. We complete our lower bound with a matching coding scheme that achieves the same overhead; thus, the capacity of (synchronous) star networks is Θ(log log n / log n). Our bounds prove that, despite several previous coding schemes with rate Ω(1) for certain topologies, no coding scheme with constant rate Ω(1) exists for arbitrary n-party noisy networks.

Authors

Keywords

  • Coding theory
  • Communication complexity
  • Interactive communication
  • Network topology
  • Rate
  • Stochastic noise

Context

Venue
ACM Symposium on Theory of Computing
Archive span
1969-2025
Indexed papers
4364
Paper id
1071093880348392631
v2026.09.13