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SODA 2017

Efficient Algorithms for Constructing Very Sparse Spanners and Emulators

Conference Paper Accepted Paper Algorithms and Complexity · Theoretical Computer Science

Abstract

Miller et al. [43] devised a distributed 1 algorithm in the CONGEST model, that given a parameter k = 1, 2, …, constructs an O ( k )-spanner of an input unweighted n -vertex graph with O ( n 1 + 1/ k ) expected edges in O ( k ) rounds of communication. In this paper we improve the result of [43], by showing a k -round distributed algorithm in the same model, that constructs a (2 k — 1)- spanner with O ( n 1+1/ k /∊) edges, with probability 1 — ∊, for any ∊ > 0. Moreover, when k = ω(log n ), our algorithm produces (still in k rounds) ultra-sparse spanners, i. e. , spanners of size n (1 + o (1)), with probability 1 — o (1). To our knowledge, this is the first distributed algorithm in the CONGEST or in the PRAM models that constructs spanners or skeletons (i. e. , connected spanning subgraphs) that sparse. Our algorithm can also be implemented in linear time in the standard centralized model, and for large k, it provides spanners that are sparser than any other spanner given by a known ( n ear-)linear time algorithm. We also devise improved bounds (and algorithms realizing these bounds) for (1 + ∊, ß)-spanners and emulators. In particular, we show that for any unweighted n -vertex graph and any ∊ > 0, there exists a with O ( n ) edges. All previous constructions of (1 + ∊, β )-spanners and emulators employ a superlinear number of edges, for all choices of parameters. Finally, we provide some applications of our results to approximate shortest paths’ computation in unweighted graphs.

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Context

Venue
ACM-SIAM Symposium on Discrete Algorithms
Archive span
1990-2025
Indexed papers
4674
Paper id
403194755704135968
v2026.09.27