Arrow Research search
Back to RLDM

RLDM 2019

Generalization and Regularization in DQN

Conference Abstract Accepted abstract Artificial Intelligence · Decision Making · Machine Learning · Reinforcement Learning

Abstract

Deep reinforcement learning (RL) algorithms have shown an impressive ability to learn complex control policies in high-dimensional environments. However, despite the ever-increasing performance on popular benchmarks such as the Arcade Learning Environment (ALE), policies learned by deep RL algo- rithms often struggle to generalize when evaluated in remarkably similar environments. In this paper, we assess the generalization capabilities of DQN, one of the most traditional deep RL algorithms in the field. We provide evidence suggesting that DQN overspecializes to the training environment. Furthermore, we comprehensively evaluate the impact of traditional regularization methods, l2-regularization and dropout, and of reusing the learned representations to improve the generalization capabilities of DQN. We perform this study using different game modes of Atari 2600 games, a recently introduced modification for the ALE which supports slight variations of the Atari 2600 games traditionally used for benchmarking. Despite regu- larization being largely underutilized in deep RL, we show that it can, in fact, help DQN learn more general features. These features can then be reused and fine-tuned on similar tasks, considerably improving the sample efficiency of DQN.

Authors

Keywords

No keywords are indexed for this paper.

Context

Venue
Multidisciplinary Conference on Reinforcement Learning and Decision Making
Archive span
2013-2025
Indexed papers
1004
Paper id
526783852337618227
v2026.09.13