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RLDM 2017

Deep and Shallow Approximate Dynamic Programming

Conference Abstract Accepted abstract Artificial Intelligence · Decision Making · Machine Learning · Reinforcement Learning

Abstract

Deep Reinforcement Learning (DRL) agents have achieved state-of-the-art results in a variety of challenging, high-dimensional domains. This success is mainly attributed to the power of Deep Neural Networks to learn rich domain representations while approximating the value function or policy end-to-end. However, DRL algorithms are non-linear temporal-difference learning algorithms, and as such, do not come with convergence guarantees and suffer from stability issues. On the other hand, linear function approx- imation methods, from the family of Shallow Approximate Dynamic Programming (S-ADP) algorithms, are more stable and have strong convergence guarantees. These algorithms are also easy to train, yet often require significant feature engineering to achieve good results. We utilize the rich feature representations learned by DRL algorithms and the stability and convergence guarantees of S-ADP algorithms, by unifying these two paradigms into a single framework. More specifically, we explore unifying the Deep Q Network (DQN) with Least Squares Temporal Difference Q-learning (LSTD-Q). We do this by re-training the last hidden layer of the DQN with the LSTD-Q algorithm. We demonstrate that our method, LSTD-Q Net, outperforms DQN in the Atari game Breakout and results in a more stable training regime.

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Context

Venue
Multidisciplinary Conference on Reinforcement Learning and Decision Making
Archive span
2013-2025
Indexed papers
1004
Paper id
469773917526699725
v2026.09.13