RLDM 2013
Computational Game Theory in Sequential Environments
Abstract
Compared to typical single-agent decision problems, general sum games offer a panoply of strategies for maximizing utility. In many games, such as the well-known Prisoner’s dilemma, agents must work together, bearing some individual risk, to arrive at mutually beneficial outcomes. In this talk, I will discuss three al- gorithmic approaches that have been developed to identify cooperative strategies in non-cooperative games. I will describe a computational folk theorem, an analysis of value-function-based reinforcement learning, and a cognitive hierarchy approach. These methods will be illustrated in both normal form and multi-stage stochastic game representations and the implications for the role of learning in games will be discussed.
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Context
- Venue
- Multidisciplinary Conference on Reinforcement Learning and Decision Making
- Archive span
- 2013-2025
- Indexed papers
- 1004
- Paper id
- 187209287201173184