Arrow Research search
Back to PRL

PRL 2023

Model Learning to Solve Minecraft Tasks

Workshop Paper poster only Artificial Intelligence · Automated Planning · Reinforcement Learning

Abstract

Minecraft is a sandbox game that offers a rich and complex environment for AI research. Its design allows defining diverse tasks and challenges for AI agents, such as gathering resources and crafting items. Previous works have applied both Reinforcement Learning (RL) and Automated Planning methods to accomplish different tasks in Minecraft. RL methods usually require a large number of interactions with the environment, while planning methods requires a model of the domain to be available. Creating planning domain models for Minecraft tasks is arduous. Algorithms for learning a domain model from observations exist, yet have mostly been used on planning benchmarks. In this work, we explore the use of such algorithms for solving Minecraft tasks. We focus on the task of crafting a wooden pogo stick and explore different ways to represent states in this domain. Then, propose an agent that learns domain models from observations --- either generated by an expert or collected online --- and uses them with an off-the-shelf domain-independent planner.

Authors

Keywords

  • Automated planning
  • Minecraft
  • Model Learning

Context

Venue
Bridging the Gap Between AI Planning and Reinforcement Learning
Archive span
2020-2025
Indexed papers
151
Paper id
341483892066636054
v2026.09.13