NeurIPS 2000
Robust Reinforcement Learning
Abstract
This paper proposes a new reinforcement learning (RL) paradigm that explicitly takes into account input disturbance as well as mod(cid: 173) eling errors. The use of environmental models in RL is quite pop(cid: 173) ular for both off-line learning by simulations and for on-line ac(cid: 173) tion planning. However, the difference between the model and the real environment can lead to unpredictable, often unwanted results. Based on the theory of H oocontrol, we consider a differential game in which a 'disturbing' agent (disturber) tries to make the worst possible disturbance while a 'control' agent (actor) tries to make the best control input. The problem is formulated as finding a min(cid: 173) max solution of a value function that takes into account the norm of the output deviation and the norm of the disturbance. We derive on-line learning algorithms for estimating the value function and for calculating the worst disturbance and the best control in refer(cid: 173) ence to the value function. We tested the paradigm, which we call "Robust Reinforcement Learning (RRL), " in the task of inverted pendulum. In the linear domain, the policy and the value func(cid: 173) tion learned by the on-line algorithms coincided with those derived analytically by the linear H ootheory. For a fully nonlinear swing(cid: 173) up task, the control by RRL achieved robust performance against changes in the pendulum weight and friction while a standard RL control could not deal with such environmental changes.
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Context
- Venue
- Annual Conference on Neural Information Processing Systems
- Archive span
- 1987-2025
- Indexed papers
- 30776
- Paper id
- 902114689879645805