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NeurIPS 2001

An Efficient, Exact Algorithm for Solving Tree-Structured Graphical Games

Conference Paper Artificial Intelligence ยท Machine Learning

Abstract

We describe a new algorithm for computing a Nash equilibrium in graphical games, a compact representation for multi-agent systems that we introduced in previous work. The algorithm is the first to compute equilibria both efficiently and exactly for a non-trivial class of graphical games.

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Keywords

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Context

Venue
Annual Conference on Neural Information Processing Systems
Archive span
1987-2025
Indexed papers
30776
Paper id
811868367135251995