NeurIPS 2001
An Efficient, Exact Algorithm for Solving Tree-Structured Graphical Games
Abstract
We describe a new algorithm for computing a Nash equilibrium in graphical games, a compact representation for multi-agent systems that we introduced in previous work. The algorithm is the first to compute equilibria both efficiently and exactly for a non-trivial class of graphical games.
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Keywords
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Context
- Venue
- Annual Conference on Neural Information Processing Systems
- Archive span
- 1987-2025
- Indexed papers
- 30776
- Paper id
- 811868367135251995