MFCS 2009
A Dynamic Algorithm for Reachability Games Played on Trees
Abstract
Abstract Our goal is to start the investigation of dynamic algorithms for solving games that are played on finite graphs. The dynamic game determinacy problem calls for finding efficient algorithms that decide the winner of the game when the underlying graph undergoes repeated modifications. In this paper, we focus on turn-based reachability games. We provide an algorithm that solves the dynamic reachability game problem on trees. The amortized time complexity of our algorithm is O (log n ), where n is the number of nodes in the current graph.
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Context
- Venue
- International Symposium on Mathematical Foundations of Computer Science
- Archive span
- 1973-2025
- Indexed papers
- 3045
- Paper id
- 420343472633238591