KR 2010
Situation calculus-based programs for representing and reasoning about game structures
Abstract
A wide range of problems, from contingent and multiagent planning to process/service orchestration, can be viewed as games. In many of these, it is natural to specify the possible behaviors procedurally. In this paper, we develop a logical framework for specifying these types of problems/games based on the situation calculus and ConGolog. The framework incorporates gametheoretic path quantifiers as in ATL. We show that the framework can be used to model such problems in a natural way. We also show how verification/synthesis techniques can be used to solve problems expressed in the framework. In particular, we develop a method for dealing with infinite state settings using fixpoint approximation and “characteristic graphs”.
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Context
- Venue
- International Conference on Principles of Knowledge Representation and Reasoning
- Archive span
- 2002-2025
- Indexed papers
- 1109
- Paper id
- 967460357604099580