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Situation calculus-based programs for representing and reasoning about game structures

Conference Paper Knowledge Representation

Abstract

A wide range of problems, from contingent and multiagent planning to process/service orchestration, can be viewed as games. In many of these, it is natural to specify the possible behaviors procedurally. In this paper, we develop a logical framework for specifying these types of problems/games based on the situation calculus and ConGolog. The framework incorporates gametheoretic path quantifiers as in ATL. We show that the framework can be used to model such problems in a natural way. We also show how verification/synthesis techniques can be used to solve problems expressed in the framework. In particular, we develop a method for dealing with infinite state settings using fixpoint approximation and “characteristic graphs”.

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Context

Venue
International Conference on Principles of Knowledge Representation and Reasoning
Archive span
2002-2025
Indexed papers
1109
Paper id
967460357604099580