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KER 2018

Q-Table compression for reinforcement learning

Journal Article journal-article Artificial Intelligence ยท Knowledge Engineering

Abstract

Abstract Reinforcement learning (RL) algorithms are often used to compute agents capable of acting in environments without prior knowledge of the environment dynamics. However, these algorithms struggle to converge in environments with large branching factors and their large resulting state-spaces. In this work, we develop an approach to compress the number of entries in a Q-value table using a deep auto-encoder. We develop a set of techniques to mitigate the large branching factor problem. We present the application of such techniques in the scenario of a real-time strategy (RTS) game, where both state space and branching factor are a problem. We empirically evaluate an implementation of the technique to control agents in an RTS game scenario where classical RL fails and provide a number of possible avenues of further work on this problem.

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Context

Venue
The Knowledge Engineering Review
Archive span
1984-2026
Indexed papers
1256
Paper id
851815627009261349
v2026.09.13