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Evolutionary Computing on Consumer Graphics Hardware

Journal Article journal-article Artificial Intelligence ยท Intelligent Systems

Abstract

We propose implementing a parallel EA on consumer graphics cards, which we can find in many PCs. This lets more people use our parallel algorithm to solve large-scale, real-world problems such as data mining. Parallel evolutionary algorithms run on consumer-grade graphics hardware achieve better execution times than ordinary evolutionary algorithms and offer greater accessibility than those run on high-performance computers

Authors

Keywords

  • Hardware
  • Engines
  • Computer graphics
  • Rendering (computer graphics)
  • Genetic programming
  • Concurrent computing
  • Parallel algorithms
  • Toy industry
  • Pipelines
  • Evolutionary computation
  • Population Size
  • Data Mining
  • Population Of Individuals
  • Parallelization
  • Evolutionary Algorithms
  • Graphics Processing Unit
  • High-performance Computing
  • Evolutionary Strategy
  • Graphics Card
  • Parallel Algorithm
  • Search Point
  • Evolutionary Programming
  • Random Generation
  • Data Transfer
  • Large Population Size
  • Tournament
  • Individuals In Generation
  • Generations Of Evolution
  • Texture Components
  • Graphics Processing Unit Memory
  • ubiquitous computing
  • pervasive computing
  • scientific computing on graphics-processing units

Context

Venue
IEEE Intelligent Systems
Archive span
2001-2026
Indexed papers
2921
Paper id
987059068377231485
v2026.09.13