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Adaptive Hypermedia Techniques for 3D Educational Virtual Environments

Journal Article journal-article Artificial Intelligence ยท Intelligent Systems

Abstract

Based on a well-known adaptive hypermedia framework, the proposed system creates a 3D educational virtual environment that selects and personalizes interactive learning content for users. In EVEs, users not only see concepts visualized, but they can perform tasks in a suitable fictional world or a real-world reproduction. Moreover, compared to 2D multimedia, using interactive 3D graphics lets developers create representations of subjects or phenomena that are more informative and make it possible for users to analyze a single subject from different viewpoints. In EVEs, adaptivity can play an important role in increasing both learning-process effectiveness and interface usability.

Authors

Keywords

  • Virtual environment
  • Navigation
  • Buildings
  • Graphics
  • Usability
  • Visualization
  • Performance analysis
  • Electronic learning
  • Adaptive systems
  • Software architecture
  • Adaptive Technique
  • Level Of Knowledge
  • Learning Styles
  • Student Model
  • Interaction Graph
  • 3D Graph
  • Personal Content
  • Direct Interaction
  • Transformer
  • User Data
  • Active Users
  • 3D Space
  • Adaptation Effects
  • Web Browser
  • Knowledge Of Students
  • User Location
  • Adaptive Capabilities
  • Code Examples
  • Adaptive Coding
  • Suitable Objective
  • XML Format
  • HTTP Requests
  • HTML Page
  • Scene Graph
  • adaptive hypermedia
  • e-learning
  • educational virtual environments
  • 3D virtual environments
  • personalization
  • X3D

Context

Venue
IEEE Intelligent Systems
Archive span
2001-2026
Indexed papers
2921
Paper id
241453107909108679
v2026.09.13