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Selection of robot pre-grasps using box-based shape approximation

Conference Paper Grasping I Artificial Intelligence ยท Robotics

Abstract

Grasping is a central issue of various robot applications, especially when unknown objects have to be manipulated by the system. In earlier work, we have shown the efficiency of 3D object shape approximation by box primitives for the purpose of grasping. A point cloud was approximated by box primitives [1]. In this paper, we present a continuation of these ideas and focus on the box representation itself. On the number of grasp hypotheses from box face normals, we apply heuristic selection integrating task, orientation and shape issues. Finally, an off-line trained neural network is applied to chose a final best hypothesis as the final grasp. We motivate how boxes as one of the simplest representations can be applied in a more sophisticated manner to generate task-dependent grasps.

Authors

Keywords

  • Face
  • Three dimensional displays
  • Shape
  • Approximation methods
  • Gain
  • Grasping
  • Noise
  • Neural Network
  • Heuristic
  • Point Cloud
  • Object Shape
  • Final Hypothesis
  • Intrinsic Properties
  • Modularity
  • 3D Space
  • Bounding Box
  • Additional Efforts
  • 3D Data
  • Simplified Representation
  • 3D Point
  • Object Parts
  • 3D Point Cloud
  • Transport Components
  • Real 3D
  • Bottom Face
  • Task Dependency
  • Headbox
  • Extrinsic Properties

Context

Venue
IEEE/RSJ International Conference on Intelligent Robots and Systems
Archive span
1988-2025
Indexed papers
26578
Paper id
379396995034083999
v2026.09.13