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IROS 2020

Efficient Exploration in Constrained Environments with Goal-Oriented Reference Path

Conference Paper Accepted Paper Artificial Intelligence ยท Robotics

Abstract

In this paper, we consider the problem of building learning agents that can efficiently learn to navigate in constrained environments. The main goal is to design agents that can efficiently learn to understand and generalize to different environments using high-dimensional inputs (a 2D map), while following feasible paths that avoid obstacles in obstacle-cluttered environment. To achieve this, we make use of traditional path planning algorithms, supervised learning, and reinforcement learning algorithms in a synergistic way. The key idea is to decouple the navigation problem into planning and control, the former of which is achieved by supervised learning whereas the latter is done by reinforcement learning. Specifically, we train a deep convolutional network that can predict collision-free paths based on a map of the environment- this is then used by an reinforcement learning algorithm to learn to closely follow the path. This allows the trained agent to achieve good generalization while learning faster. We test our proposed method in the recently proposed Safety Gym suite that allows testing of safety-constraints during training of learning agents. We compare our proposed method with existing work and show that our method consistently improves the sample efficiency and generalization capability to novel environments.

Authors

Keywords

  • Training
  • Navigation
  • Supervised learning
  • Reinforcement learning
  • Prediction algorithms
  • Path planning
  • Safety
  • Reference Path
  • Constrained Environments
  • High-dimensional
  • Learning Algorithms
  • Generalization Capability
  • Sampling Efficiency
  • Planning Algorithm
  • Environment Map
  • High-dimensional Input
  • Feasible Path
  • Synergistic Way
  • Trained Agent
  • Convolutional Neural Network
  • Deep Neural Network
  • State Space
  • Input Image
  • Point Cloud
  • Rapidly-exploring Random Tree
  • Reward Function
  • Deep Reinforcement Learning
  • Markov Decision Process
  • Optimal Path
  • Update Frequency
  • Optimal Behavior
  • Additional Channels
  • High-dimensional Systems

Context

Venue
IEEE/RSJ International Conference on Intelligent Robots and Systems
Archive span
1988-2025
Indexed papers
26578
Paper id
84934116087492208
v2026.09.13