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IJCAI 2009

Conference Paper Constraints, Satisfiability, and Search Artificial Intelligence

Abstract

There are two basic approaches to generalize the propagation mechanism of the two-player Minimax search algorithm to multi-player (3 or more) games: the MaxN algorithm and the Paranoid algorithm. The main shortcoming of these approaches is that their strategy is fixed. In this paper we suggest a new approach (called MP- Mix) that dynamically changes the propagation strategy based on the players’ relative strengths between MaxN, Paranoid and a newly presented offensive strategy. In addition, we introduce the Opponent Impact factor for multi-player games, which measures the players’ ability to impact their opponents’ score, and show its relation to the relative performance of our new MP-Mix strategy. Experimental results show that MP-Mix outperforms all other approaches under most circumstances.

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Context

Venue
International Joint Conference on Artificial Intelligence
Archive span
1969-2025
Indexed papers
14525
Paper id
91770710803728551
v2026.09.13