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IJCAI 2007

Conference Paper Multiagent Systems Artificial Intelligence

Abstract

Although many powerful AI and machine learning techniques exist, it remains difficult to quickly create AI for embodied virtual agents that produces visually lifelike behavior. This is important for applications (e. g. , games, simulators, interactive displays) where an agent must behave in a manner that appears human-like. We present a novel technique for learning reactive policies that mimic demonstrated human behavior. The user demonstrates the desired behavior by dictating the agent's actions during an interactive animation. Later, when the agent is to behave autonomously, the recorded data is generalized to form a continuous state-to-action mapping. Combined with an appropriate animation algorithm (e. g. , motion capture), the learned policies realize stylized and natural-looking agent behavior. We empirically demonstrate the efficacy of our technique for quickly producing policies which result in lifelike virtual agent behavior.

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Context

Venue
International Joint Conference on Artificial Intelligence
Archive span
1969-2025
Indexed papers
14525
Paper id
34378942496037447
v2026.09.13