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IJCAI 2007

Conference Paper Learning Artificial Intelligence

Abstract

We explore an application to the game of Go of a reinforcement learning approach based on a linear evaluation function and large numbers of binary features. This strategy has proved effective in game playing programs and other reinforcement learning applications. We apply this strategy to Go by creating over a million features based on templates for small fragments of the board, and then use temporal difference learning and self-play. This method identifies hundreds of low level shapes with recognisable significance to expert Go players, and provides quantitive estimates of their values. We analyse the relative contributions to performance of templates of different types and sizes. Our results show that small, translation-invariant templates are surprisingly effective. We assess the performance of our program by playing against the Average Liberty Player and a variety of computer opponents on the 9x9 Computer Go Server. Our linear evaluation function appears to outperform all other static evaluation functions that do not incorporate substantial domain knowledge.

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Context

Venue
International Joint Conference on Artificial Intelligence
Archive span
1969-2025
Indexed papers
14525
Paper id
1042106867571330675
v2026.09.13