IJCAI 2017
Game Engine Learning from Video
Abstract
Intelligent agents need to be able to make predictions about their environment. In this work we present a novel approach to learn a forward simulation model via simple search over pixel input. We make use of a video game, Super Mario Bros. , as an initial test of our approach as it represents a physics system that is significantly less complex than reality. We demonstrate the significant improvement of our approach in predicting future states compared with a baseline CNN and apply the learned model to train a game playing agent. Thus we evaluate the algorithm in terms of the accuracy and value of its output model.
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Context
- Venue
- International Joint Conference on Artificial Intelligence
- Archive span
- 1969-2025
- Indexed papers
- 14525
- Paper id
- 1000150295868379859