Arrow Research search
Back to IJCAI

IJCAI 2017

Game Engine Learning from Video

Conference Paper Multidisciplinary Topics and Applications Artificial Intelligence

Abstract

Intelligent agents need to be able to make predictions about their environment. In this work we present a novel approach to learn a forward simulation model via simple search over pixel input. We make use of a video game, Super Mario Bros. , as an initial test of our approach as it represents a physics system that is significantly less complex than reality. We demonstrate the significant improvement of our approach in predicting future states compared with a baseline CNN and apply the learned model to train a game playing agent. Thus we evaluate the algorithm in terms of the accuracy and value of its output model.

Authors

Keywords

  • Multidisciplinary Topics and Applications: Computer Games
  • Multidisciplinary Topics and Applications: Interactive Entertainment

Context

Venue
International Joint Conference on Artificial Intelligence
Archive span
1969-2025
Indexed papers
14525
Paper id
1000150295868379859
v2026.09.13