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IJCAI 2020

Euclidean Pathfinding with Compressed Path Databases

Conference Paper Robotics Artificial Intelligence

Abstract

We consider optimal and anytime algorithms for the Euclidean Shortest Path Problem (ESPP) in two dimensions. Our approach leverages ideas from two recent works: Polyanya, a mesh-based ESPP planner which we use to represent and reason about the environment, and Compressed Path Databases, a speedup technique for pathfinding on grids and spatial networks, which we exploit to compute fast candidate paths. In a range of experiments and empirical comparisons we show that: (i) the auxiliary data structures required by the new method are cheap to build and store; (ii) for optimal search, the new algorithm is faster than a range of recent ESPP planners, with speedups ranging from several factors to over one order of magnitude; (iii) for anytime search, where feasible solutions are needed fast, we report even better runtimes.

Authors

Keywords

  • Heuristic Search and Game Playing: Heuristic Search
  • Robotics: Motion and Path Planning

Context

Venue
International Joint Conference on Artificial Intelligence
Archive span
1969-2025
Indexed papers
14525
Paper id
251774653936741960
v2026.09.13