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IJCAI 2021

A Runtime Analysis of Typical Decomposition Approaches in MOEA/D Framework for Many-objective Optimization Problems

Conference Paper Heuristic Search and Game Playing Artificial Intelligence

Abstract

Decomposition approach is an important component in multi-objective evolutionary algorithm based on decomposition (MOEA/D), which is a popular method for handing many-objective optimization problems (MaOPs). This paper presents a theoretical analysis on the convergence ability of using the typical weighted sum (WS), Tchebycheff (TCH) or penalty-based boundary intersection (PBI) approach in a basic MOEA/D for solving two benchmark MaOPs. The results show that using WS, the algorithm can always find an optimal solution for any subproblem in polynomial expected runtime. In contrast, the algorithm needs at least exponential expected runtime for some subproblems if using TCH or PBI. Moreover, our analyses discover an obvious shortcoming of using WS, that is, the optimal solutions of different subproblems are easily corresponding to the same solution. In addition, this analysis indicates that if using PBI, a small value of the penalty parameter is a good choice for faster converging to the Pareto front, but it may lose the diversity. This study reveals some optimization behaviors of using three typical decomposition approaches in the well-known MOEA/D framework for solving MaOPs.

Authors

Keywords

  • Heuristic Search and Game Playing: Combinatorial Search and Optimisation
  • Heuristic Search and Game Playing: Evaluation and Analysis
  • Heuristic Search and Game Playing: Heuristic Search

Context

Venue
International Joint Conference on Artificial Intelligence
Archive span
1969-2025
Indexed papers
14525
Paper id
705927013386986193
v2026.09.13