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ICRA 2024

Sample-Efficient Learning to Solve a Real-World Labyrinth Game Using Data-Augmented Model-Based Reinforcement Learning

Conference Paper Accepted Paper Artificial Intelligence · Robotics

Abstract

Motivated by the challenge of achieving rapid learning in physical environments, this paper presents the development and training of a robotic system designed to navigate and solve a labyrinth game using model-based reinforcement learning techniques. The method involves extracting low-dimensional observations from camera images, along with a cropped and rectified image patch centered on the current position within the labyrinth, providing valuable information about the labyrinth layout. The learning of a control policy is performed purely on the physical system using model-based reinforcement learning, where the progress along the labyrinth’s path serves as a reward signal. Additionally, we exploit the system’s inherent symmetries to augment the training data. Consequently, our approach learns to successfully solve a popular real-world labyrinth game in record time, with only 5 hours of real-world training data.

Authors

Keywords

  • Training
  • Learning systems
  • Navigation
  • Robot vision systems
  • Training data
  • Games
  • Hardware
  • Model-based Reinforcement Learning
  • Sample-efficient Learning
  • Labyrinth Game
  • Current Position
  • Physical System
  • Camera Images
  • Recording Time
  • Image Patches
  • Policy Learning
  • Popular Game
  • Reinforcement Learning Techniques
  • Time Step
  • Active Control
  • Data Augmentation
  • Visuospatial
  • Angular Velocity
  • Rotation Axis
  • Inclination Angle
  • Deep Reinforcement Learning
  • Ball Position
  • Model-based Control
  • Physical Setup
  • Direction Of Path
  • Wide-angle Camera
  • Replay Buffer

Context

Venue
IEEE International Conference on Robotics and Automation
Archive span
1984-2025
Indexed papers
30179
Paper id
1141699109161905768
v2026.09.13