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ICML 2024

Online Learning with Bounded Recall

Conference Paper Accept (Poster) Artificial Intelligence · Machine Learning

Abstract

We study the problem of full-information online learning in the “bounded recall” setting popular in the study of repeated games. An online learning algorithm $\mathcal{A}$ is $M$- bounded-recall if its output at time $t$ can be written as a function of the $M$ previous rewards (and not e. g. any other internal state of $\mathcal{A}$). We first demonstrate that a natural approach to constructing bounded-recall algorithms from mean-based no-regret learning algorithms (e. g. , running Hedge over the last $M$ rounds) fails, and that any such algorithm incurs constant regret per round. We then construct a stationary bounded-recall algorithm that achieves a per-round regret of $\Theta(1/\sqrt{M})$, which we complement with a tight lower bound. Finally, we show that unlike the perfect recall setting, any low regret bound bounded-recall algorithm must be aware of the ordering of the past $M$ losses – any bounded-recall algorithm which plays a symmetric function of the past $M$ losses must incur constant regret per round.

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Context

Venue
International Conference on Machine Learning
Archive span
1993-2025
Indexed papers
16471
Paper id
520377027341917421