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An analytic solution to discrete Bayesian reinforcement learning

Conference Paper Accepted Paper Artificial Intelligence ยท Machine Learning

Abstract

Reinforcement learning (RL) was originally proposed as a framework to allow agents to learn in an online fashion as they interact with their environment. Existing RL algorithms come short of achieving this goal because the amount of exploration required is often too costly and/or too time consuming for online learning. As a result, RL is mostly used for offline learning in simulated environments. We propose a new algorithm, called BEETLE, for effective online learning that is computationally efficient while minimizing the amount of exploration. We take a Bayesian model-based approach, framing RL as a partially observable Markov decision process. Our two main contributions are the analytical derivation that the optimal value function is the upper envelope of a set of multivariate polynomials, and an efficient point-based value iteration algorithm that exploits this simple parameterization.

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Context

Venue
International Conference on Machine Learning
Archive span
1993-2025
Indexed papers
16471
Paper id
209121065372827863
v2026.09.13