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ICLR 2025

BANGS: Game-theoretic Node Selection for Graph Self-Training

Conference Paper Accept (Poster) Artificial Intelligence ยท Machine Learning

Abstract

Graph self-training is a semi-supervised learning method that iteratively selects a set of unlabeled data to retrain the underlying graph neural network (GNN) model and improve its prediction performance. While selecting highly confident nodes has proven effective for self-training, this pseudo-labeling strategy ignores the combinatorial dependencies between nodes and suffers from a local view of the distribution. To overcome these issues, we propose BANGS, a novel framework that unifies the labeling strategy with conditional mutual information as the objective of node selection. Our approach---grounded in game theory---selects nodes in a combinatorial fashion and provides theoretical guarantees for robustness under noisy objective. More specifically, unlike traditional methods that rank and select nodes independently, BANGS considers nodes as a collective set in the self-training process. Our method demonstrates superior performance and robustness across various datasets, base models, and hyperparameter settings, outperforming existing techniques. The codebase is available on https://github.com/fangxin-wang/BANGS.

Authors

Keywords

  • Graph Semi-supervised Learning
  • Graph Self-training
  • Game Theory Application

Context

Venue
International Conference on Learning Representations
Archive span
2013-2025
Indexed papers
10294
Paper id
791177836696339855
v2026.09.13