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Two dynamic programming algorithms for which interpreted pebbling helps

Journal Article journal-article Computer Science ยท Theoretical Computer Science

Abstract

We consider extensions of one-person and two-person pebble games that take into account the types of the gates of the circuits on which the games are played. A simple relationship is established between the extended games and the corresponding original games. This is useful in showing that the extended games allow more efficient pebbling than the original games on certain natural circuits for problems such as context-free language recognition and transitive closure of directed graphs.

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Context

Venue
Information and Computation
Archive span
1987-2026
Indexed papers
3021
Paper id
106052723742813050
v2026.09.13