Highlights 2016
Transducer-based Rewriting Games for Active XML
Abstract
Context-free games are two-player rewriting games that are played on nested strings representing XML documents with embedded function symbols. These games were introduced to model rewriting processes for intensional documents in the Active XML framework, where input documents are to be rewritten into a given target schema by calls to external services. This talk is based on a paper which studies the setting where dependencies between inputs and outputs of service calls are modelled by transducers. The paper defines transducer models operating on nested words and studies their properties, as well as the computational complexity of the winning problem for transducer-based context-free games in several scenarios. While the complexity of this problem is quite high in most settings (ranging from NP-complete to undecidable), some tractable restrictions are also identified. The paper corresponding to this talk has been accepted for MFCS 2016.
Authors
Keywords
No keywords are indexed for this paper.
Context
- Venue
- Highlights of Logic, Games and Automata
- Archive span
- 2013-2025
- Indexed papers
- 1236
- Paper id
- 1068365718697281131